ToughShot v7.4

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Date: 24.04.2010.
Author: Adolf Vicious
Nationality: Chinese

//Information section
//========================================================

info_name=MCB991;
info_vendor=Sony;
info_modder=Adolf C. Vicious;
info_major_ver=7;
info_minor_ver=28;

//Camera characteristics section
//=========================================================

cam_power_on_0 = 5, 2, 31, 0, 05;   // Pull RST pin (expander_GPIO_O9 = GPIO_31), delay 5ms 
cam_power_on_1 = 5, 2, 20, 1, 00;   // Videocamera standby (expander_GPIO_00 = GPIO_30)
cam_power_on_2 = 5, 2, 33, 1, 05;   // VDDs (expander_GPIO_O11=GPIO_33) delay 5ms   
cam_power_on_3 = 5, 2, 30, 1, 05;   // VDDs (expander_GPIO_O8=GPIO_30) delay 5ms
cam_power_on_4 = 5, 3,  9, 7590,05; // Turn on 26 MHz clock, delay 5ms
cam_power_on_5 = 5, 2, 31, 1, 01;   // Release RST (expander_GPIO_09 = GPIO_41)

cam_power_off_0 = 5, 2, 31, 0, 05;  // Pull RST pin (expander_GPIO_09 = GPIO_41), delay 5ms
cam_power_off_1 = 5, 3,  9, 0, 05;  // Turn off 26 MHz clock and wait 5 ms
cam_power_off_2 = 5, 2, 30, 0, 20;  // VDDs (expander_GPIO_O8=GPIO_30), delay 32ms
cam_power_off_3 = 5, 2, 33, 0, 05;  // VDDs (expander_GPIO_O11=GPIO_33), delay 5ms 
cam_power_off_4 = 5, 2, 20, 0, 05;  // Release standby (expander_GPIO_00 = GPIO_30) for videocamera

cam_i2c_address   = 1F;
cam_i2c_clock     = 2;        // 100 kHz
cam_vf_clock_freq = 9, 7590;  // 26 MHz clock
cam_ss_clock_freq = 9, 7590;  // 26 MHz clock


cam_vf_format    = B100;
cam_ss_format  = 0001;      // JPEG default
cam_ss_format_10 = B100;      // YCbCr
cam_ss_format_11 = B100;      // YCbCr

cam_data_offset    = 2;       // JPEG default
cam_data_offset_10 = 0;       // YCbCr
cam_data_offset_11 = 0;       // YCbCr

cam_vf_sync = 5;
cam_ss_sync = 5;

cam_post_processing_20 = 1;   // viewfinder rotation
cam_post_processing_25 = 1;   // videotelephony
cam_post_processing_26 = 1;   // videotelephony
cam_post_processing_29 = 1;   // video recording

cam_ss_jpeg_buf_size_1 = 25800; // 150 KB buffer for   640x480  SS
cam_ss_jpeg_buf_size_2 = 64000; // 400 KB buffer for  1280x960  SS
cam_ss_jpeg_buf_size_4 = 96000; // 600 KB buffer for  1632x1244 SS
cam_ss_jpeg_buf_size_5 = E1000; // 900 KB buffer for  2048x1536 SS
cam_ss_jpeg_buf_size_6 = 177000; //1500 KB buffer for  2592x1944 SS

// Macros for camera
//================================================

SET_REG =             // Sets register to value
  05 02 00 !0 !1 $f   // Syntax: SET_REG(REG,VAL)
  $r2 1 1 $d0002      // Result saved in reg 1.
  ;
  
READ_REG =            // Read from camera and put result in platf. reg 4
  05 01 00 !0 01 $f   // Syntax: READ_REG(REG)
  $r2 4 4 $d0002      // Result saved in reg 4.
  ;
  
CLEAR_EVENT =         // Clears event register. FIFO is not cleared
  05 01 00 03 03 $f   // Packet length, access code, id number, reg to read (int source), req packet length
  $r4 1 123 $d0002    // Put Int_source in reg 1, Event_info in reg 2 and Event_id in reg 3
  $c3 00              // If internal register 3 holds 0 (means the queue was empty)
    $"CAMDRIVER0: Queue_was_empty"
  $cl
    $"CAMDRIVER0: Cleared_Int_Source_%1_Event_Info_%2_Event_ID_%3"
  $cx
  #SET_REG(06,03)     // Clears the event
  ;
  
CLEAR_EVENT_FIFO =    // Clears the event FIFO
  $s0 01              // Set internal register 0 to 0x01 (otherwise the loop won't even start)
  [ 0 ff              // Loop 0xff times or quit looping when internal register 0 holds 0
    #CLEAR_EVENT      // Read the event and clear it
    $c3 00            // If internal register 3 holds 00 (= if EVENT_ID equals 00, meaning the queue is empty)
      $s0 00          // Set internal register 0 to 0x00 in order to exit the loop
    $cx
  ]
  ;
  
SEND_COMMAND =          // Only send command, no reply is read out
  06 02 00 01 !1 !0 $f  // Syntax: SEND_COMMAND(REG,VALUE)
  $r3 111 $d0002
  ; 
  
WAIT_FOR_TRIG =         // Listen to TRIG
  $h0 02 5 1000         // Listen to trig on Application GPIO_02 = TRIG
  $c0 00
    $"CAMDRIVER0: TRIG_Timeout"   // No event occured
  $cl
    $"CAMDRIVER0: TRIG_Recieved"  // Event occured
  $cx
  ;
  
POLL_EVENT_ID =       // Syntax: POLL_EVENT_ID($s4 Event Identification)
  !0                  // "Execute" the first parameter
  $s0 01              // Set internal register 0 to 0x01 (otherwise the loop won't even start)
  [ 0 ff              // Loop 0xff times or quit looping when internal register 0 holds 0
    #CLEAR_EVENT      // Clear event. If the event id (which the CLEAR_EVENT-makro will store in
                      // internal register 2) is equal to 0xea (= EV_MODE_CHANGED)
    $-3 r4            // Subtract the contents of internal register 4 from the contents of register 3 (EVENT_ID)
                      // and store the result in internal register 3
    $c3 00            // If internal register 3 holds 0
      $"CAMDRIVER0: Successfully_acknowledged_Event_ID_%4"
      $s0 00          // Set internal register 0 to 0x00 in order to exit the loop
    $cx               // End if
  ]
  ;
  
CAPTURE_EVENT = 
  #WAIT_FOR_TRIG
  #CLEAR_EVENT
  ;
  
CHANGE_MODE =             // Syntax: CHANGE_MODE(command, value)
  #CLEAR_EVENT_FIFO       // Clear the fifo
  #SEND_COMMAND(!0,!1)    // Send command
  #POLL_EVENT_ID($s4 ea)  // Wait for EV_mode_changed (0xea)
  #SET_REG(06,03)
  ;
  
COM_EVENT =               // Syntax: COM_EVENT(command, value)
  #CLEAR_EVENT_FIFO
  #SEND_COMMAND(!0,!1)
  #WAIT_FOR_TRIG
  #CLEAR_EVENT
  ;
  
INIT_SAT_CC =
  $p5 10 $c5 00 
  #COM_EVENT(58,08) //Adjust the Saturation for CC 
  $cl 
  #COM_EVENT(58,04) 
  $cx
  ;
  
WB_CC = 
  #SET_REG(65,F7) 
  #SET_REG(66,1B) 
  #COM_EVENT(13,01) //01 -> On 00 -> Off(Not turn off saturation) 
  #INIT_SAT_CC
  ;
  
UPDATE_WB =             // Updates white balance if necessary
  $p5 01
  $c5 00                // WB is auto?
  $cl
    $u01         // Update WB
  $cx;
  
UPDATE_PHOTO =          // Updates photo metering
  $p5 16
  $c5 00  // Photo metering is not spot?
  $cl
    $u16  // Update photo metering => spot
  $cx;
  
UPDATE_ISO =            // Updates ISO
  $p5 11
  $c5 00                // ISO is auto
  $cl
    $u11         // Update ISO
  $cx;
  
TO_DRAFT =                   // Changes to draft (but not on display)
  $cf.02 0                   // If not draft
    #CHANGE_MODE(33,00)      // MODE_MAIN
    $sf.02 1                 // Set draft flag to 1
  $cl
  $cx
  ;
  
UPDATE_MIN_FRMRATE = 
  $p5 10 $c5 00 #SET_REG(22,0A) $cx    // Normal          = 5 fps
  $p5 10 $c5 01 #SET_REG(22,0A) $cx    // Portrait        = 5 fps
  $p5 10 $c5 02 #SET_REG(22,0A) $cx    // Landscape       = 5 fps
  $p5 10 $c5 03 #SET_REG(22,0A) $cx    // Night           = 5 fps
  $p5 10 $c5 04 #SET_REG(22,05) $cx    // Night portrait  = 2.5 fps
  $p5 10 $c5 05 #SET_REG(22,01) $cx    // Beach Snow      = 0.5 fps
  $p5 10 $c5 06 #SET_REG(22,3C) $cx    // Sports          = 30 fps
  $p5 10 $c5 07 #SET_REG(22,0A) $cx    // Document        = 5 fps
  ;
  
UPDATE_FLICK = $u02;

// SETTINGS 4 XENON FLASH
//=================================================================

WB_FORCED = 
  #SET_REG(98,2C)  // Red - Light Blue
  #SET_REG(99,71)  // Purple - Blue - Yellow - Cyan
  ;
  
WB_ISO100 = 
  #SET_REG(98,25) 
  #SET_REG(99,73)
  ;
  
WB_ISO200 = 
  #SET_REG(98,27) 
  #SET_REG(99,6D)
  ;
  
WB_ISO400 = 
  #SET_REG(98,28) 
  #SET_REG(99,6A)
  ;
  
FLASH_LIMIT_FORCED = 
  #SET_REG(A2,00) 
  #SET_REG(A3,45) 
  #SET_REG(A4,80) 
  #SET_REG(A5,45)
  ;  
  
FLASH_LIMIT_AUTO = 
  #SET_REG(A2,00) 
  #SET_REG(A3,2F) 
  #SET_REG(A4,80) 
  #SET_REG(A5,47)
  ;
  
FLASH_LIMIT_ISO100 = 
  #SET_REG(A2,C8) 
  #SET_REG(A3,25) 
  #SET_REG(A4,D0) 
  #SET_REG(A5,25)
  ;
  
FLASH_LIMIT_ISO200 = 
  #SET_REG(A2,C7) 
  #SET_REG(A3,21) 
  #SET_REG(A4,D0) 
  #SET_REG(A5,21)
  ;
  
FLASH_LIMIT_ISO400 = 
  #SET_REG(A2,C6) 
  #SET_REG(A3,1D) 
  #SET_REG(A4,D0) 
  #SET_REG(A5,1D)
  ;
  
FLASH_SETTINGS = 
  #SET_REG(92,00) 
  #SET_REG(A0,03) 
  #SET_REG(A1,01) 
  #SET_REG(96,00) 
  #SET_REG(97,04) 
  #SET_REG(9A,F0) 
  #SET_REG(9B,A0) 
  #SET_REG(9C,0D) 
  #SET_REG(9D,2B)
  ;


// Supported properties
//===================================================================

sup_properties = 

  0[3,f,9],     // Exposure 
  1[0,4,0],     // White balance  
  2[0,3,0],     // Flicker  
  3[0,1,0],     // Vertical mirroring  
  4[0,1,0],     // Horisontal mirroring
  5[0,1,0],     // JPEG compression
  6[A,A0,A],    // Step zoom 
  7[0,1,0],     // Night mode, HS ON/OFF
  8[0,4,0],     // Effects  
  9[0,1,0],     // Focus mode
  A[0,2,0],     // Focus operation
  B[0,0,0],     // EXIF info 1
  C[0,0,0],     // EXIF info 2
//D[0,0,0],     // 
  E[0,4,0],     // Xenon flash support
//F[0,0,0],     //
  10[0,7,0],    // Scenes    
  11[0,4,0],    // ISO
  12[0,1,0],    // Framerate adjustments for GUI speed
//13[0,0,0],    //
//14[0,0,0],    //
//15[0,0,0],    //
  16[0,1,0],    // Photo metering
  17[0,0,0],    // Xenon flash required
  18[0,1,0],    // Image stabilization
  19[0,2,0],    // Continuous zoom
  1A[0,0,0],    // Get zoom level in percentage
  1B[0,9,0],    // Snapshot operation
  1C[0,3,0],    // BestPic picture size
  1D[0,4,0],    // BestPic Operation
  1E[0,1,0]     // Reset and Test pattern 
  ;


// Supported sizes
//================================================

sup_sizes = 
  1[280,1E0,0],         //  SS 640  x 480  JPEG   
  2[500,3C0,0],         //  SS 1280 x 960  JPEG 1M
  
  4[660,4C8,0],         //  SS 1632 x 1224 JPEG 2M   
  5[800,600,0],         //  SS 2048 x 1536 JPEG 3M
  6[A20,798,0],         // SS 2592 x 1944 JPEG 5M

  10[140, F0,0],       //  SS 320  x 240  YCbCr     
  11[280,1E0,0],       // SS 640  x 480  YCbCr
  
  20[140,F0,BB8],       //  VF  320 x 240  YCbCr 30 fps
  21[140,F0,9C4],       //  VF  320 x 240  YCbCr 25 fps
  
  25[60,80,5DC],        //  VT   96 x 128  YCbCr 15 fps max
  26[90,B0,5DC],        //  VT  144 x 176  YCbCr 15 fps max 

  29[90,B0,3E8],        //  VR  144 x 176  YCbCr 10 fps fixed
  2a[140,F0,BB8],       //  VR  320 x 240  YCbCr 30 fps fixed
  2b[140,F0,9C4],       //  VR  320 x 240  YCbCr 25 fps fixed
  2c[140,F0,2EE],       //  VR  320 x 240  YCbCr 7.5 fps fixed
  2f[140,F0,BB8]        //  VF  320 x 240  YCbCr 30 fps
  ;
  

// I2C sequences
//================================================

seq_init =                    
  $sf 00                      // Set all flags to zero
  $sf.05 1                    // Normal JPEG compression
  $sf.02 1                    // Set draft flag to YES
  $s8 00                      // Video HS OFF
  $sa 09                      // EV = 0
  $sc 00                      // Set iso to auto
  $se 00                      // Normal snapshot operation
  $sd 00                      // Flash mode "auto"
  #CAPTURE_EVENT              // EV_CAM_READY 
  #CAPTURE_EVENT              // EV_MUTE_OFF  
  #SET_REG(29,01)             // STILL_OUT_REPEAT = 1
  
  #SET_REG(3B,02) #SET_REG(3A,BC)   // JPEG_RETRY_LIMIT = 700d = 0x02BC
  
  #SET_REG(6B,06)             // SCANAF_MODE_1
  #SET_REG(6C,01)             // SCANAF_AF_ILLUMI
  #SET_REG(6F,3C)             // SCANAF_MAX_FRMRATE = 30 fps
  #SET_REG(70,1E)             // SCANAF_MIN_FRMRATE = 15 fps
  
  #SET_REG(64,20)             // SCENE_SLOW_SHUTTER = 1/4
  #SET_REG(77,20)             // SCENE_SHUT_MAX = 1/4 s
  #SET_REG(78,20)             // SCENE_SHUT_MID = 1/4 s
  #SET_REG(79,12)             // MAX ISO = 250
  #SET_REG(7A,0F)           // MIN ISO = 64
  #SET_REG(7B,20)             // SCENE_STILL_SHUT_MID = 1/4 s
  #SET_REG(7C,0F)             // SCENE_STILL_GAIN_MAX = ISO 64
  #COM_EVENT(51,08)           // Custom scene
  #COM_EVENT(57,20)           // HUE
  #SET_REG(22,0A)             // DRAFT_MIN_FRMRATE 5 fps    
  #SET_REG(95,03)
  #WB_ISO100
  #FLASH_LIMIT_AUTO
  #COM_EVENT(5A,01)           // FLASH_INFO = 1
  ;
  
seq_ping = ;


//========================EXPOSURE(MANUAL FUNCTIONS)
//===============================================================

seq_set_prop_0_3 =
  $p1 08  $c1 00               // AE LOCK
   $p1 01  $c1 00
     #COM_EVENT(02,01)
   $cx
  $cx
  $p1 08  $c1 00               // HUE
   $p1 01  $c1 03
     #COM_EVENT(57,8C)
   $cx
  $cx
  $p1 08 $c1 00               // FOCUS
   $p1 01 $c1 04
     #SET_REG(6A,00)
     $s4 %0  $-4 03  $*4 08
     #COM_EVENT(43,$w4)
   $cx
  $cx
  $p1 08  $c1 00               // EV
   $p1 01  $c1 02
     #TO_DRAFT
     $s5 %0 $ma 5 $-5 09
     #COM_EVENT(06,$w5)
   $cx
  $cx
  
  $p1 01  $c1 00              // ISO100
   $p1 08  $c1 04
     $p1 11  $c1 00 
       #TO_DRAFT
       $sc 01 
       #SET_REG(61,01)
       #SET_REG(95,01)
       #COM_EVENT(02,04)
       #WB_ISO100
       #FLASH_LIMIT_ISO100
       #COM_EVENT(5A,01)
     $cx
   $cx 
  $cx
  $p1 01 $c1 00               // CONTRAST
   $p1 08 $c1 01
     $s4 %0  $-4 08
     #COM_EVENT(55,$w4)
   $cx
  $cx
  $p1 01 $c1 00               // SHARPNESS
   $p1 08 $c1 03
     $s4 %0  $-4 08
     #COM_EVENT(56,$w4)
   $cx
  $cx
  $p1 01 $c1 00               // SATURATION
   $p1 08 $c1 02
     $s4 %0  $-4 08  $*4 08
     #COM_EVENT(58,$w4)
   $cx
  $cx
  ;

seq_set_prop_0_4 =
  $p1 08 $c1 00                // AE LOCK
   $p1 01 $c1 00
     #COM_EVENT(02,01)
   $cx
  $cx
  $p1 08 $c1 00                // HUE
   $p1 01 $c1 03
     $s4 %0  $-4 08  $*4 12
     #COM_EVENT(57,$w4)
   $cx
  $cx
  $p1 08 $c1 00               // FOCUS
   $p1 01 $c1 04
     #SET_REG(6A,00)
     $s4 %0  $-4 03  $*4 08
     #COM_EVENT(43,$w4)
   $cx
  $cx
  $p1 08 $c1 00                // EV
   $p1 01 $c1 02
     #TO_DRAFT
     $s5 %0 $ma 5 $-5 09
     #COM_EVENT(06,$w5)
   $cx
  $cx
  
  $p1 01  $c1 00              // ISO125
   $p1 08  $c1 04
     $p1 11  $c1 00
       #TO_DRAFT
       $sc 02 
       #SET_REG(61,02)
       #SET_REG(95,02)
       #COM_EVENT(02,04)
       #WB_ISO100
       #FLASH_LIMIT_ISO100
       #COM_EVENT(5A,01)
     $cx
   $cx
  $p1 01 $c1 00                // CONTRAST
   $p1 08 $c1 01
     $s4 %0  $-4 08
     #COM_EVENT(55,$w4)
   $cx
  $cx
  $p1 01 $c1 00               // SHARPNESS
   $p1 08 $c1 03
     $s4 %0  $-4 08
     #COM_EVENT(56,$w4)
   $cx
  $cx
  $cx
  $p1 01 $c1 00               // SATURATION
   $p1 08 $c1 02
     $s4 %0  $-4 08  $*4 08
     #COM_EVENT(58,$w4)
   $cx
  $cx
  ;

seq_set_prop_0_5 =
  $p1 08 $c1 00              // AE LOCK
   $p1 01 $c1 00
     #COM_EVENT(02,01)
   $cx
  $cx
  $p1 08 $c1 00              // HUE
   $p1 01 $c1 03
     $s4 %0  $-4 08  $*4 12
     #COM_EVENT(57,$w4)
   $cx
  $cx
  $p1 08 $c1 00              // FOCUS
   $p1 01 $c1 04
     #SET_REG(6A,00)
     $s4 %0  $-4 03  $*4 08
     #COM_EVENT(43,$w4)
   $cx
  $cx
  $p1 08 $c1 00              // EV
   $p1 01 $c1 02
     #TO_DRAFT
     $s5 %0 $ma 5 $-5 09
     #COM_EVENT(06,$w5)
   $cx
  $cx
  $p1 08  $c1 00             // CC_BLU BZK
   $p1 01  $c1 01
     #SET_REG(66,D0)         // 00 - 7F = Yellow, 80 - FF = Magenta
     #SET_REG(65,0C)         // 00 - 7F = Cyan,   80 - FF = Red
     #COM_EVENT(13,01)
   $cx
  $cx
  
  $p1 01  $c1 00              // ISO160
   $p1 08  $c1 04
     $p1 11  $c1 00
       #TO_DRAFT
       $sc 03 
       #SET_REG(61,03)
       #SET_REG(95,03)
       #COM_EVENT(02,04)
       #WB_ISO100
       #FLASH_LIMIT_ISO100
       #COM_EVENT(5A,01)
     $cx
   $cx
  $cx
  $p1 01 $c1 00              // CONTRAST
   $p1 08 $c1 01
     $s4 %0  $-4 08
     #COM_EVENT(55,$w4)
   $cx
  $cx
  $p1 01 $c1 00              // SHARPNESS
   $p1 08 $c1 03
     $s4 %0  $-4 08
     #COM_EVENT(56,$w4)
   $cx
  $cx
  $p1 01 $c1 00              // SATURATION
   $p1 08 $c1 02
     $s4 %0  $-4 08  $*4 08
     #COM_EVENT(58,$w4)
   $cx
  $cx
  ;

seq_set_prop_0_6 =
  $p1 08 $c1 00              // AE LOCK
   $p1 01 $c1 00
     #COM_EVENT(02,01)
   $cx
  $cx
  $p1 08 $c1 00              // HUE
   $p1 01 $c1 03
     $s4 %0  $-4 08  $*4 12
     #COM_EVENT(57,$w4)
   $cx
  $cx
  $p1 08 $c1 00              // FOCUS
   $p1 01 $c1 04
     #SET_REG(6A,00)
     $s4 %0  $-4 03  $*4 08
     #COM_EVENT(43,$w4)
   $cx
  $cx
  $p1 08 $c1 00              // EV
   $p1 01 $c1 02
     #TO_DRAFT
     $s5 %0 $ma 5 $-5 09
     #COM_EVENT(06,$w5)
   $cx 
  $cx
  $p1 08  $c1 00             // CC_YEL BZK
   $p1 01  $c1 01
     #SET_REG(66,2D)
     #SET_REG(65,00)
     #COM_EVENT(13,01)
   $cx
  $cx
  
  $p1 01  $c1 00             // ISO200
   $p1 08  $c1 04
     $p1 11  $c1 00
       #TO_DRAFT
       $sc 04 
       #SET_REG(61,04)
       #SET_REG(95,04)
       #COM_EVENT(02,04)
       #WB_ISO400
       #FLASH_LIMIT_ISO400
       #COM_EVENT(5A,01)
     $cx
   $cx
  $cx
  $p1 01 $c1 00              // CONTRAST
   $p1 08 $c1 01
     $s4 %0  $-4 08
     #COM_EVENT(55,$w4)
   $cx
  $cx
  $p1 01 $c1 00              // SHARPNESS
   $p1 08 $c1 03
     $s4 %0  $-4 08
     #COM_EVENT(56,$w4)
   $cx
  $cx
  $p1 01 $c1 00              // SATURATION
   $p1 08 $c1 02
     $s4 %0  $-4 08  $*4 08
     #COM_EVENT(58,$w4)
   $cx
  $cx
  ;

seq_set_prop_0_7 =
  $p1 08  $c1 00             // AE LOCK
   $p1 01  $c1 00
     #COM_EVENT(02,01)
   $cx
  $cx
  $p1 08  $c1 00             // HUE
   $p1 01  $c1 03
     $s4 %0  $-4 08  $*4 12
     #COM_EVENT(57,$w4)
   $cx
  $cx
  $p1 08 $c1 00              // FOCUS
   $p1 01 $c1 04
     #SET_REG(6A,00)
     $s4 %0  $-4 03  $*4 08
     #COM_EVENT(43,$w4)
   $cx
  $cx
  $p1 08  $c1 00             // EV
   $p1 01  $c1 02
     #TO_DRAFT
     $s5 %0 $ma 5 $-5 09
     #COM_EVENT(06,$w5)
   $cx
  $cx
  $p1 08  $c1 00             // CC_RED BZK
   $p1 01  $c1 01
     #SET_REG(66,00)
     #SET_REG(65,F5)
     #COM_EVENT(13,01)
   $cx
  $cx
  
  $p1 01  $c1 00             // ISO250
   $p1 08  $c1 04
     $p1 11  $c1 00
       #TO_DRAFT
       $sc 05 
       #SET_REG(61,05)
       #SET_REG(95,05)
       #COM_EVENT(02,04)
       #WB_ISO200
       #FLASH_LIMIT_ISO200
       #COM_EVENT(5A,01)
     $cx
   $cx
  $cx
  $p1 01 $c1 00              // CONTRAST
   $p1 08 $c1 01
     $s4 %0  $-4 08
     #COM_EVENT(55,$w4)
   $cx
  $cx
  $p1 01 $c1 00              // SHARPNESS
   $p1 08 $c1 03
     $s4 %0  $-4 08
     #COM_EVENT(56,$w4)
   $cx
  $cx
  $p1 01 $c1 00              // SATURATION
   $p1 08 $c1 02
     $s4 %0  $-4 08  $*4 08
     #COM_EVENT(58,$w4)
   $cx
  $cx
  ;

seq_set_prop_0_8 =
  $p1 08  $c1 00              // AE LOCK
   $p1 01  $c1 00
     #COM_EVENT(02,01)
   $cx
  $cx
  $p1 08  $c1 00              // HUE
   $p1 01  $c1 03
     $s4 %0  $-4 08  $*4 12
     #COM_EVENT(57,$w4)
   $cx
  $cx
  $p1 08 $c1 00              // FOCUS
   $p1 01 $c1 04
     #SET_REG(6A,00)
     $s4 %0  $-4 03  $*4 08
     #COM_EVENT(43,$w4)
   $cx
  $cx
  $p1 08  $c1 00              // EV
   $p1 01  $c1 02
     #TO_DRAFT
     $s5 %0 $ma 5 $-5 09
     #COM_EVENT(06,$w5)
   $cx
  $cx
  $p1 08  $c1 00              // CC_GRE BZK
   $p1 01  $c1 01
     #SET_REG(66,16)
     #SET_REG(65,0A)
     #COM_EVENT(13,01)
   $cx
  $cx
  
  $p1 01  $c1 00              // ISO320
   $p1 08  $c1 04
     $p1 11  $c1 00
       #TO_DRAFT
       $sc 06 
       #SET_REG(61,06)
       #SET_REG(95,06)
       #COM_EVENT(02,04)
       #WB_ISO400
       #FLASH_LIMIT_ISO400
       #COM_EVENT(5A,01)
     $cx
   $cx
  $cx
  $p1 01 $c1 00               // CONTRAST
   $p1 08 $c1 01
     $s4 %0  $-4 08
     #COM_EVENT(55,$w4)
   $cx
  $cx
  $p1 01 $c1 00              // SHARPNESS
   $p1 08 $c1 03
     $s4 %0  $-4 08
     #COM_EVENT(56,$w4)
   $cx
  $cx
  $p1 01 $c1 00              // SATURATION
   $p1 08 $c1 02
     $s4 %0  $-4 08  $*4 08
     #COM_EVENT(58,$w4)
   $cx
  $cx
  ;

seq_set_prop_0_9 =
  $p1 08  $c1 00                 // AE AUTO
   $p1 01  $c1 00
     $p1 11  $c1 00 
       $p5 10  $c5 06 
         #COM_EVENT(02,04) 
       $cl
         #COM_EVENT(02,00)
       $cx
     $cl
       #COM_EVENT(02,04) 
     $cx
   $cx
  $cx
  $p1 08  $c1 00               // AUTO HUE
   $p1 01  $c1 03
     $p5 10 $c5 00
       #COM_EVENT(57,20)
     $cl $c5 01
       #COM_EVENT(57,32)
     $cl $c5 03
       #COM_EVENT(57,34)
     $cl $c5 04
       #COM_EVENT(57,25)
     $cl $c5 05
       #COM_EVENT(57,34)
     $cl
       #COM_EVENT(57,00)
     $cx $cx $cx $cx $cx
   $cx
  $cx
  $p1 08 $c1 00                 // FOCUS
   $p1 01 $c1 04
     #SET_REG(6A,00)
     $s4 %0  $-4 03  $*4 08
     #COM_EVENT(43,$w4)
   $cx
  $cx
  $p1 08  $c1 00                 // EV
   $p1 01  $c1 02
     #TO_DRAFT
     $s5 %0 $ma 5 $-5 09
     #COM_EVENT(06,$w5)
   $cx
  $cx
  $p1 08  $c1 00              // AUTO WB
   $p1 01  $c1 01
     $p5 10  $c5 06           // SPORT MODE
       #SET_REG(66,1E)
       #SET_REG(65,00)
       #COM_EVENT(13,01)
       #COM_EVENT(11,00)
     $cl  $c5 07              // DOC MODE
       #SET_REG(66,1E)
       #SET_REG(65,00)
       #COM_EVENT(13,01)
       #COM_EVENT(11,00)
     $cl  $c5 00              // AUTO MODE
       #SET_REG(66,19)
       #SET_REG(65,00)
       #COM_EVENT(13,01)
       #COM_EVENT(11,00)
     $cl  $c5 02              // LANDSCAPE MODE
       #SET_REG(66,14)
       #SET_REG(65,00)
       #COM_EVENT(13,01)
       #COM_EVENT(11,00)
     $cl  $c5 01              // PORTRAIT MODE
       #SET_REG(66,19)
       #SET_REG(65,00)
       #COM_EVENT(13,01)
       #COM_EVENT(11,00)
     $cl
       #COM_EVENT(13,00)
       #COM_EVENT(11,00)
     $cx $cx $cx $cx $cx
   $cx
  $cx
  
  $p1 01  $c1 00             // ISO_AUTO
   $p1 08  $c1 04
     $p1 11  $c1 00
       $p5 10  $c5 06 
         #TO_DRAFT 
         $sc 04 
         #SET_REG(61,04)
         #SET_REG(95,04)
         #COM_EVENT(02,04)
         #COM_EVENT(5A,01)
       $cl 
         #TO_DRAFT 
         $sc 00 
         #SET_REG(95,03) 
         #COM_EVENT(02,00) 
         #WB_ISO100 
         #FLASH_LIMIT_AUTO 
         #COM_EVENT(5A,01)
       $cx
     $cx
   $cx
  $cx
  $p1 01 $c1 00                  // CONTRAST
   $p1 08 $c1 01
     $p5 10 $c5 01
       #COM_EVENT(55,FF)
     $cl $c5 07
       #COM_EVENT(55,02)  
     $cl
       #COM_EVENT(55,00)
     $cx $cx
   $cx
  $cx
  $p1 01 $c1 00                 // SHARPNESS
   $p1 08 $c1 03
     $p5 10 $c5 01
       #COM_EVENT(56,08) 
     $cl $c5 02
       #COM_EVENT(56,0F) 
     $cl $c5 03
       #COM_EVENT(56,0F)
     $cl $c5 07
       #COM_EVENT(56,08)
     $cl
       #COM_EVENT(56,04)
     $cx $cx $cx $cx
   $cx
  $cx
  $p1 01 $c1 00                 // SATURATION
   $p1 08 $c1 02
     $p1 05 $c1 01
       $p5 10 $c5 00 
         #COM_EVENT(58,0A)
       $cl $cx
      $p5 10 $c5 01
        #COM_EVENT(58,08)
      $cl $cx
      $p5 10 $c5 02
        #COM_EVENT(58,11)
      $cl $cx
      $p5 10 $c5 03
        #COM_EVENT(58,04)
      $cl $cx
      $p5 10 $c5 04
        #COM_EVENT(58,08)
      $cl $cx
      $p5 10 $c5 05
        #COM_EVENT(58,08)
      $cl $cx
      $p5 10 $c5 06
        #COM_EVENT(58,0E)
      $cl $cx
      $p5 10 $c5 07
        #COM_EVENT(58,0D)
      $cl $cx
    $cx
     $p1 05 $c1 00
       $p5 10 $c5 00 
         #COM_EVENT(58,03)
       $cl $cx
      $p5 10 $c5 01
        #COM_EVENT(58,04)
      $cl $cx
      $p5 10 $c5 02
        #COM_EVENT(58,0D)
      $cl $cx
      $p5 10 $c5 03
        #COM_EVENT(58,00)
      $cl $cx
      $p5 10 $c5 04
        #COM_EVENT(58,04)
      $cl $cx
      $p5 10 $c5 05
        #COM_EVENT(58,04)
      $cl $cx
      $p5 10 $c5 06
        #COM_EVENT(58,08)
      $cl $cx
      $p5 10 $c5 07
        #COM_EVENT(58,06)
      $cl $cx
    $cx
   $cx
  $cx
  ;

seq_set_prop_0_a =
  $p1 08  $c1 00                 // AE LOCK
   $p1 01  $c1 00
     #COM_EVENT(02,01)
   $cx
  $cx
  $p1 08  $c1 00                 // HUE
   $p1 01  $c1 03
     $s4 %0  $-4 08  $*4 12
     #COM_EVENT(57,$w4)
   $cx
  $cx
  $p1 08 $c1 00                 // FOCUS
   $p1 01 $c1 04
     #SET_REG(6A,00)
     $s4 %0  $-4 03  $*4 08
     #COM_EVENT(43,$w4)
   $cx
  $cx
  $p1 08  $c1 00                 // EV
   $p1 01  $c1 02
     #TO_DRAFT
     $s5 %0 $ma 5 $-5 09
     #COM_EVENT(06,$w5)
   $cx
  $cx
  $p1 08  $c1 00                 // WB LOCK
   $p1 01  $c1 01
     $p5 10  $c5 06           // SPORT MODE
       #SET_REG(66,1E)
       #SET_REG(65,00)
       #COM_EVENT(13,01)
       #COM_EVENT(11,01)
     $cl  $c5 07              // DOC MODE
       #SET_REG(66,1E)
       #SET_REG(65,00)
       #COM_EVENT(13,01)
       #COM_EVENT(11,01)
     $cl  $c5 00              // AUTO MODE
       #SET_REG(66,19)
       #SET_REG(65,00)
       #COM_EVENT(13,01)
       #COM_EVENT(11,01)
     $cl  $c5 02              // LANDSCAPE MODE
       #SET_REG(66,14)
       #SET_REG(65,00)
       #COM_EVENT(13,01)
       #COM_EVENT(11,01)
     $cl  $c5 01              // PORTRAIT MODE
       #SET_REG(66,19)
       #SET_REG(65,00)
       #COM_EVENT(13,01)
       #COM_EVENT(11,01)
     $cl
       #COM_EVENT(13,00)
       #COM_EVENT(11,01)
     $cx $cx $cx $cx $cx
   $cx
  $cx
  
  $p1 01  $c1 00                // ISO400
   $p1 08  $c1 04
     $p1 11  $c1 00
       #TO_DRAFT
       $sc 07 
       #SET_REG(61,07)
       #SET_REG(95,07)
       #COM_EVENT(02,04)
       #WB_ISO400
       #FLASH_LIMIT_ISO400
       #COM_EVENT(5A,01)
     $cx
   $cx
  $cx
  $p1 01 $c1 00                 // CONTRAST
   $p1 08 $c1 01
     $s4 %0  $-4 08
     #COM_EVENT(55,$w4)
   $cx
  $cx
  $p1 01 $c1 00                 // SHARPNESS
   $p1 08 $c1 03
     $s4 %0  $-4 08
     #COM_EVENT(56,$w4)
   $cx
  $cx
  $p1 01 $c1 00                 // SATURATION
   $p1 08 $c1 02
     $s4 %0  $-4 08  $*4 08
     #COM_EVENT(58,$w4)
   $cx
  $cx
  ;

seq_set_prop_0_b =
  $p1 08  $c1 00              // AE LOCK
   $p1 01  $c1 00
     #COM_EVENT(02,01)
   $cx
  $cx
  $p1 08  $c1 00              // HUE
   $p1 01  $c1 03
     $s4 %0  $-4 08  $*4 12
     #COM_EVENT(57,$w4)
   $cx
  $cx
  $p1 08 $c1 00               // FOCUS
   $p1 01 $c1 04
     #SET_REG(6A,00)
     $s4 %0  $-4 03  $*4 08
     #COM_EVENT(43,$w4)
   $cx
  $cx
  $p1 08  $c1 00              // EV
   $p1 01  $c1 02
     #TO_DRAFT
     $s5 %0 $ma 5 $-5 09
     #COM_EVENT(06,$w5)
   $cx
  $cx
  $p1 08  $c1 00              // Flourescent
   $p1 01  $c1 01
     #TO_DRAFT 
     #COM_EVENT(11,04) 
   $cx
  $cx
  
  $p1 01  $c1 00              // ISO500
   $p1 08  $c1 04
     $p1 11  $c1 00
       #TO_DRAFT
       $sc 08 
       #SET_REG(61,08)
       #SET_REG(95,08)
       #COM_EVENT(02,04)
       #WB_ISO400
       #FLASH_LIMIT_ISO400
       #COM_EVENT(5A,01)
     $cx
   $cx
  $cx
  $p1 01 $c1 00               // CONTRAST
   $p1 08 $c1 01
     $s4 %0  $-4 08
     #COM_EVENT(55,$w4)
   $cx
  $cx
  $p1 01 $c1 00               // SHARPNESS
   $p1 08 $c1 03
     $s4 %0  $-4 08
     #COM_EVENT(56,$w4)
   $cx
  $cx
  $p1 01 $c1 00               // SATURATION
   $p1 08 $c1 02
     $s4 %0  $-4 08  $*4 08
     #COM_EVENT(58,$w4)
   $cx
  $cx
  ;

seq_set_prop_0_c =
  $p1 08  $c1 00               // AE LOCK
   $p1 01  $c1 00
     #COM_EVENT(02,01)
   $cx
  $cx
  $p1 08  $c1 00               // HUE
   $p1 01  $c1 03
     $s4 %0  $-4 08  $*4 12
     #COM_EVENT(57,$w4)
   $cx
  $cx
  $p1 08 $c1 00               // FOCUS
   $p1 01 $c1 04
     #SET_REG(6A,00)
     $s4 %0  $-4 03  $*4 08
     #COM_EVENT(43,$w4)
   $cx
  $cx
  $p1 08  $c1 00               // EV
   $p1 01  $c1 02
     #TO_DRAFT
     $s5 %0 $ma 5 $-5 09
     #COM_EVENT(06,$w5)
   $cx
  $cx
  $p1 08  $c1 00               // Outdoor clear sky
   $p1 01  $c1 01
     #TO_DRAFT 
     #COM_EVENT(11,05) 
   $cx
  $cx
  
  $p1 01  $c1 00               // ISO640
   $p1 08  $c1 04
     $p1 11  $c1 00
       #TO_DRAFT
       $sc 09 
       #SET_REG(61,09)
       #SET_REG(95,09)
       #COM_EVENT(02,04)
       #WB_ISO400
       #FLASH_LIMIT_ISO400
       #COM_EVENT(5A,01)
     $cx
   $cx
  $cx
  $p1 01 $c1 00               // CONTRAST
   $p1 08 $c1 01
     $s4 %0  $-4 08
     #COM_EVENT(55,$w4)
   $cx
  $cx
  $p1 01 $c1 00              // SHARPNESS
   $p1 08 $c1 03
     $s4 %0  $-4 08
     #COM_EVENT(56,$w4)
   $cx
  $cx
  $p1 01 $c1 00               // SATURATION
   $p1 08 $c1 02
     $s4 %0  $-4 08  $*4 08
     #COM_EVENT(58,$w4)
   $cx
  $cx
  ;

seq_set_prop_0_d =
  $p1 08  $c1 00              // AE LOCK
   $p1 01  $c1 00
     #COM_EVENT(02,01)
   $cx
  $cx
  $p1 08  $c1 00              // HUE
   $p1 01  $c1 03
     $s4 %0  $-4 08  $*4 12
     #COM_EVENT(57,$w4)
   $cx
  $cx
  $p1 08 $c1 00              // FOCUS
   $p1 01 $c1 04
     #SET_REG(6A,00)
     $s4 %0  $-4 03  $*4 08
     #COM_EVENT(43,$w4)
   $cx
  $cx
  $p1 08  $c1 00              // EV
   $p1 01  $c1 02
     #TO_DRAFT
     $s5 %0 $ma 5 $-5 09
     #COM_EVENT(06,$w5)
   $cx
  $cx
  $p1 08  $c1 00              // Outdoor cloudy
   $p1 01  $c1 01
     #TO_DRAFT 
     #COM_EVENT(11,06) 
   $cx
  $cx
  
  $p1 01  $c1 00              // ISO800
   $p1 08  $c1 04
     $p1 11  $c1 00
       #TO_DRAFT
       $sc 0A 
       #SET_REG(61,0A)
       #SET_REG(95,0A)
       #COM_EVENT(02,04)
       #WB_ISO400
       #FLASH_LIMIT_ISO400
       #COM_EVENT(5A,01)
     $cx
   $cx
  $cx
  $p1 01 $c1 00               // CONTRAST
   $p1 08 $c1 01
     $s4 %0  $-4 08
     #COM_EVENT(55,$w4)
   $cx
  $cx
  $p1 01 $c1 00              // SHARPNESS
   $p1 08 $c1 03
     $s4 %0  $-4 08
     #COM_EVENT(56,$w4)
   $cx
  $cx
  $p1 01 $c1 00             // SATURATION
   $p1 08 $c1 02 
     $s4 %0  $-4 08  $*4 08
     #COM_EVENT(58,$w4)
   $cx
  $cx
  ;

seq_set_prop_0_e =
  $p1 08  $c1 00                // AE LOCK
   $p1 01  $c1 00
     #COM_EVENT(02,01)
   $cx
  $cx
  $p1 08  $c1 00                // HUE
   $p1 01  $c1 03
     $s4 %0  $-4 08  $*4 12
     #COM_EVENT(57,$w4)
   $cx
  $cx
  $p1 08 $c1 00                // FOCUS
   $p1 01 $c1 04
     #SET_REG(6A,00)
     $s4 %0  $-4 03  $*4 08
     #COM_EVENT(43,$w4)
   $cx
  $cx
  $p1 08  $c1 00                // EV
   $p1 01  $c1 02
     #TO_DRAFT
     $s5 %0 $ma 5 $-5 09
     #COM_EVENT(06,$w5)
   $cx
  $cx
  $p1 08  $c1 00
   $p1 01  $c1 01              // Incandescent
     #TO_DRAFT 
     #COM_EVENT(11,03)
     $p5 10 $c5 00
       #COM_EVENT(57,20)
     $cl $c5 01
       #COM_EVENT(57,32)
     $cl $c5 03
       #COM_EVENT(57,34)
     $cl $c5 04
       #COM_EVENT(57,25)
     $cl $c5 05
       #COM_EVENT(57,34)
     $cx $cx $cx $cx $cx
   $cx
  $cx
  
  $p1 01  $c1 00            // ISO1000
   $p1 08  $c1 04
     $p1 11  $c1 00
       #TO_DRAFT
       $sc 0B 
       #SET_REG(61,0B)
       #SET_REG(95,0B)
       #COM_EVENT(02,04)
       #WB_ISO400
       #FLASH_LIMIT_ISO400
       #COM_EVENT(5A,01)
     $cx
   $cx
  $cx
  $p1 01 $c1 00               // CONTRAST
   $p1 08 $c1 01
     $s4 %0  $-4 08
     #COM_EVENT(55,$w4)
   $cx
  $cx
  $p1 01 $c1 00              // SHARPNESS
   $p1 08 $c1 03
     $s4 %0  $-4 08
     #COM_EVENT(56,08)
   $cx
  $cx
  $p1 01 $c1 00              // SATURATION
   $p1 08 $c1 02
     $s4 %0  $-4 08  $*4 08
     #COM_EVENT(58,$w4)
   $cx
  $cx
  ;

seq_set_prop_0_f =
  $p1 08  $c1 00            // AE LOCK
   $p1 01  $c1 00
     #COM_EVENT(02,01)
   $cx
  $cx
  $p1 08  $c1 00            // HUE
   $p1 01  $c1 03
     $s4 %0  $-4 08  $*4 12
     #COM_EVENT(57,$w4)
   $cx
  $cx
  $p1 08 $c1 00              // FOCUS
   $p1 01 $c1 04
     #SET_REG(6A,00)
     $s4 %0  $-4 03  $*4 08
     #COM_EVENT(43,$w4)
   $cx
  $cx
  $p1 08  $c1 00            // EV
   $p1 01  $c1 02
     #TO_DRAFT
     $s5 %0 $ma 5 $-5 09
     #COM_EVENT(06,$w5)
   $cx
  $cx
  $p1 08  $c1 00            // TRUE COLOUR
   $p1 01  $c1 01
     #TO_DRAFT 
     #COM_EVENT(57,00)
     #COM_EVENT(11,02)
   $cx
  $cx
  
  $p1 01  $c1 00            // ISO1600
   $p1 08  $c1 04
     $p1 11  $c1 00
       #TO_DRAFT
       $sc 0D 
       #SET_REG(61,0D)
       #SET_REG(95,0D)
       #COM_EVENT(02,04)
       #WB_ISO400
       #FLASH_LIMIT_ISO400
       #COM_EVENT(5A,01)
     $cx
   $cx
  $cx
  $p1 01 $c1 00              // CONTRAST
   $p1 08 $c1 01
     $s4 %0  $-4 08
     #COM_EVENT(55,$w4)
   $cx
  $cx
  $p1 01 $c1 00              // SHARPNESS
   $p1 08 $c1 03
     $s4 %0  $-4 08
     #COM_EVENT(56,0F)
   $cx
  $cx
  $p1 01 $c1 00              // SATURATION
   $p1 08 $c1 02
     $s4 %0  $-4 08  $*4 08
     #COM_EVENT(58,$w4)
   $cx
  $cx
  ;

seq_get_prop_0 =
  $m0 a $s1 00 $s2 00 $s3 00
  ;


// Property 1, White balance
//---------------------------------------------------

seq_set_prop_1_0 = ;   // Auto 
seq_set_prop_1_1 = ;   // Incandescent   
seq_set_prop_1_2 = ;   // Flourescent
seq_set_prop_1_3 = ;   // Outdoor clear sky
seq_set_prop_1_4 = ;   // Outdoor cloudy

// Property 2, Flicker mode
//---------------------------------------------------

seq_set_prop_2_0 = #COM_EVENT(21,01);   // Auto
seq_set_prop_2_1 = #COM_EVENT(21,02);   // 50 Hz
seq_set_prop_2_2 = #COM_EVENT(21,03);   // 60 Hz
seq_set_prop_2_3 = #COM_EVENT(21,00);   // Disable


// Property 3, Vertical mirroring
//---------------------------------------------------

seq_set_prop_3_0 = #COM_EVENT(52,00);   // Off 
seq_set_prop_3_1 = #COM_EVENT(52,0A);   // On


// Property 4, Horizontal mirroring
//---------------------------------------------------

seq_set_prop_4_0 = #COM_EVENT(52,00);   // Off
seq_set_prop_4_1 = #COM_EVENT(52,05);   // On


// Property 5, JPEG compression
//---------------------------------------------------

seq_set_prop_5_0 =     // Normal compression
  $p5 10 $c5 00 
     #COM_EVENT(58,03)
     #COM_EVENT(55,00)
     #SET_REG(66,1E)
  #SET_REG(65,00)
     #COM_EVENT(13,01)
  $cl $cx
  $p5 10 $c5 01
  #COM_EVENT(58,04)
  #COM_EVENT(55,FF)
     #SET_REG(66,1E)
  #SET_REG(65,00)
     #COM_EVENT(13,01)
  $cl $cx
  $p5 10 $c5 02
  #COM_EVENT(58,0D)
     #COM_EVENT(55,00)
     #SET_REG(66,1E)
  #SET_REG(65,00)
  #COM_EVENT(13,01)
  $cl $cx
  $p5 10 $c5 03
  #COM_EVENT(58,00)
     #COM_EVENT(55,00)
  $cl $cx
  $p5 10 $c5 04
  #COM_EVENT(58,04)
  #COM_EVENT(55,00)
  $cl $cx
  $p5 10 $c5 05
  #COM_EVENT(58,04)
     #COM_EVENT(55,00)
  $cl $cx
  $p5 10 $c5 06
  #COM_EVENT(58,08)
     #COM_EVENT(55,00)
  #SET_REG(66,1E)
  #SET_REG(65,00)
  #COM_EVENT(13,01)
  $cl $cx
  $p5 10 $c5 07
  #COM_EVENT(58,06)
  #COM_EVENT(55,02)
  #SET_REG(66,1E)
  #SET_REG(65,00)
  #COM_EVENT(13,01)
  $cl $cx
  ;
 
seq_set_prop_5_1 =     // Low compression
  $p1 05 $c1 01
      $p5 10 $c5 00 
         #COM_EVENT(58,0A)
         #COM_EVENT(55,00)
         #SET_REG(66,19)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
      $cl $cx
   $p5 10 $c5 01
      #COM_EVENT(58,08)
      #COM_EVENT(55,FF)
         #SET_REG(66,19)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
   $cl $cx
   $p5 10 $c5 02
      #COM_EVENT(58,11)
         #COM_EVENT(55,00)
         #SET_REG(66,14)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
   $cl $cx
   $p5 10 $c5 03
      #COM_EVENT(58,04)
         #COM_EVENT(55,00)
   $cl $cx
   $p5 10 $c5 04
      #COM_EVENT(58,08)
      #COM_EVENT(55,00)
   $cl $cx
   $p5 10 $c5 05
      #COM_EVENT(58,08)
         #COM_EVENT(55,00)
   $cl $cx
   $p5 10 $c5 06
      #COM_EVENT(58,0E)
         #COM_EVENT(55,00)
      #SET_REG(66,1E)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
   $cl $cx
   $p5 10 $c5 07
      #COM_EVENT(58,0D)
      #COM_EVENT(55,02)
      #SET_REG(66,1E)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
   $cl $cx
  $cx

  $p1 05 $c1 00
      $p5 10 $c5 00 
         #COM_EVENT(58,03)
         #COM_EVENT(55,00)
         #SET_REG(66,1E)
       #SET_REG(65,00)
      #COM_EVENT(13,01)
      $cl $cx
   $p5 10 $c5 01
      #COM_EVENT(58,04)
      #COM_EVENT(55,FF)
         #SET_REG(66,1E)
       #SET_REG(65,00)
      #COM_EVENT(13,01)
   $cl $cx
   $p5 10 $c5 02
      #COM_EVENT(58,0D)
         #COM_EVENT(55,00)
         #SET_REG(66,1E)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
   $cl $cx
   $p5 10 $c5 03
      #COM_EVENT(58,00)
         #COM_EVENT(55,00)
   $cl $cx
   $p5 10 $c5 04
      #COM_EVENT(58,04)
      #COM_EVENT(55,00)
   $cl $cx
   $p5 10 $c5 05
      #COM_EVENT(58,04)
         #COM_EVENT(55,00)
   $cl $cx
    $p5 10 $c5 06
      #COM_EVENT(58,08)
         #COM_EVENT(55,00)
      #SET_REG(66,1E)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
   $cl $cx
   $p5 10 $c5 07
      #COM_EVENT(58,06)
      #COM_EVENT(55,02)
      #SET_REG(66,1E)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
   $cl $cx
  $cx
  ;

  
// Property 6, Zoom
//---------------------------------------------------

seq_set_prop_6 =                 // Set zoom level  y = -60x/150 + 68    
  #TO_DRAFT
  $s4 %0  $ma 4 
  $*4 3C  $/4 96  
  $s5 44  $-5 r4  
  #SET_REG(67,3C)                // ZM_SMTH_SPEED = 60 
  #COM_EVENT(61,$w5);            // Send value to camera  

seq_get_prop_6 = 
  #TO_DRAFT
  #READ_REG(69)   // Get zoom level x = -150y/60 + 170
  $*4 96  $/4 3C  $s0 AA
  $-0 r4  $s1 00  $s2 00  $s3 00;


// Property 7, Night mode 
//---------------------------------------------------

seq_set_prop_7_0 = ;        // Normal mode

seq_set_prop_7_1 = ;        // HS mode ON


// Property 8, Effects
//---------------------------------------------------
// 0 => normal, 1 => negative, 2 => solarize, 3 => sepia 4 => black&white

seq_set_prop_8 = ;


// Property 9, Focus mode  
//---------------------------------------------------

seq_set_prop_9_0 = 
  #TO_DRAFT
  #SET_REG(6A,00); // Normal range
seq_set_prop_9_1 = 
  #TO_DRAFT
  #SET_REG(6A,01); // Full range


// Property 10, Focus operation    
//----------------------------------------------------

seq_set_prop_a_0 =             // Stop AF 
  $cf.02 0                     // If not in draft mode 
    #CHANGE_MODE(33,00)        // MODE_MAIN
    $sf.02 1                   // Set draft flag to 1
    #COM_EVENT(43,00)          // MANUAL_FOCUS = 00, Infinity
    #COM_EVENT(5A,01)          // FLASH_INFO = 01
  $cx
  ;

seq_set_prop_a_1 =             // Start AF
  #CHANGE_MODE(31,06)          // Half-release
  $sf.02 0                     // Not in draft mode
  ;

seq_set_prop_a_2 =             // Go to infinity, do not autofocus!
  #CHANGE_MODE(31,02)          // Half-release
  $sf.02 0                     // Not in draft mode
  ;
  
seq_get_prop_a =               // ENHANCED FLASH(POWERED BY ADOLF VICIOUS)
  05 01 00 03 03 $f  
  $r4 1 123 $d0005    
  $c3 e9              
    $b2 00 4 1       
    $c2 00
      $"CAMDRIVER0: Focus_operation_succeded"
      $s0 04
        $p5 10  $c5 00
          $p1 11  $c1 00
           $cf.06 1
               #SEND_COMMAND(72,00)
         #READ_REG(71)
         $"CAMDRIVER0: Lens_position_=_%4"
         $cs4 1C
             $p1 08  $c1 04
                   $cl
             #SET_REG(95,03)
                #WB_ISO100
             #FLASH_LIMIT_AUTO
                   $cx
         $cl
             #SET_REG(A0,01) 
             #SET_REG(A1,06)
             $p1 08  $c1 04
                   $cl
             #SET_REG(95,01)
             #WB_ISO100
             #FLASH_LIMIT_ISO100
                   $cx
         $cx
     $cl
        #FLASH_LIMIT_FORCED
     $cx
    $cl $cx
     $cl $cx
     $p5 10  $c5 00
          $p1 11  $c1 01
           $cf.06 1
            #SEND_COMMAND(72,00)
         #READ_REG(71)
         $"CAMDRIVER0: Lens_position_=_%4"
         $cs4 1C
                      
         $cl
            #SET_REG(A0,01) 
            #SET_REG(A1,06)
         $cx
      $cl
         #FLASH_LIMIT_FORCED
      $cx
    $cl $cx
     $cl $cx
  $p5 10  $c5 00
          $p1 11  $c1 02
        $cf.06 1
            #SEND_COMMAND(72,00)
         #READ_REG(71)
         $"CAMDRIVER0: Lens_position_=_%4"
         $cs4 1C
                      
         $cl
            #SET_REG(A0,01) 
                 #SET_REG(A1,06)
                  $cx
     $cl
         #FLASH_LIMIT_FORCED
     $cx
    $cl $cx
  $cl $cx
  $p5 10  $c5 00
          $p1 11  $c1 03
        $cf.06 1
            #SEND_COMMAND(72,00)
         #READ_REG(71)
         $"CAMDRIVER0: Lens_position_=_%4"
         $cs4 1C
                    
         $cl
            #SET_REG(A0,01) 
            #SET_REG(A1,06)
         $cx
     $cl
         #FLASH_LIMIT_FORCED
     $cx
    $cl $cx
  $cl $cx
  $p5 10  $c5 01
    $cf.06 1
        #SEND_COMMAND(72,00)
     #READ_REG(71)
     $"CAMDRIVER0: Lens_position_=_%4"
     $cs4 1C
        #SET_REG(95,04)
        #WB_ISO200
        #FLASH_LIMIT_ISO200
     $cl
           #SET_REG(A0,01) 
                 #SET_REG(A1,06)
        #SET_REG(95,01)
        #WB_ISO100
        #FLASH_LIMIT_ISO100
        $cx
     $cl
        #FLASH_LIMIT_FORCED
     $cx
  $cl $cx
  $p5 10  $c5 04
    $cf.06 1
        #SEND_COMMAND(72,00)
        #READ_REG(71)
        $"CAMDRIVER0: Lens_position_=_%4"
        $cs4 1C
           #SET_REG(95,04)
        #WB_ISO200
                 #FLASH_LIMIT_ISO200
        $cl
           #SET_REG(A0,01) 
           #SET_REG(A1,06)
              #SET_REG(95,01)
              #WB_ISO100
              #FLASH_LIMIT_ISO100
        $cx
       $cl
           #FLASH_LIMIT_FORCED
       $cx
     $cl $cx
  $p5 10  $c5 07
    $cf.06 1
        #SEND_COMMAND(72,00)
        #READ_REG(71)
        $"CAMDRIVER0: Lens_position_=_%4"
        $cs4 1C
           #SET_REG(95,01)
           #WB_ISO100
           #FLASH_LIMIT_ISO100
        $cl
           #SET_REG(A0,01) 
              #SET_REG(A1,06)
              #SET_REG(95,01)
           #WB_ISO100
           #FLASH_LIMIT_ISO100
           $cx
       $cl
           #FLASH_LIMIT_FORCED
       $cx
     $cl $cx
  $p5 10  $c5 02
  $cx
  $p5 10  $c5 03
  $cx
    $cl
      $"CAMDRIVER0: Focus_operation_failed"
      $s0 05
 $cx
    $"CAMDRIVER0: Received_and_cleared_Int_Source_%0_Event_Info_%2_Event_ID_%3"
    #SET_REG(06,03)                 
  $cl
    $"CAMDRIVER0: Focus_operation_not_finnished"
    $s0 03         
  $cx         
  $s1 00  $s2 00  $s3 00;  


// Property 11, EXIF 1    
//----------------------------------------------------

seq_get_prop_b = 
  #COM_EVENT(72,00)        // INFO_GET_DATA 
  05 01 00 B0 04 $f        // Read 4 bytes from adress B0
 $r5 0 0 1 2 3 $d0002     // ISO r0 r1, Shutter r2 r3
 ;

// Property 12, EXIF 2
//----------------------------------------------------

seq_get_prop_c =
  #COM_EVENT(72,00)        // INFO_GET_DATA 
  05 01 00 B4 02 $f        // Read 2 bytes from adress B4
 $r3 0 0 1 $d0002         // CC r0, Distance r1
  $cf.06 1
    $ce 00                 // If not BestPic
      $s2 01               // Flash
    $cl
      $s2 00               // BestPic, no flash used even if  
    $cx                    //          it was dark 
  $cl
    $s2 00                 // No flash
  $cx
  #READ_REG(4A) $m3 4      // Q-value
  ;

// Property 14, Xenon flash support
//----------------------------------------------------

seq_set_prop_e_0 =         // Off
  $sd 00 #SET_REG(91,00)
  $p1 05 $c1 01
      $p5 10 $c5 00 
         #COM_EVENT(58,0A)
         #COM_EVENT(55,00)
         #SET_REG(66,19)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
      $cl $cx
   $p5 10 $c5 01
      #COM_EVENT(58,08)
      #COM_EVENT(55,FF)
         #SET_REG(66,19)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
   $cl $cx
   $p5 10 $c5 02
      #COM_EVENT(58,11)
         #COM_EVENT(55,00)
         #SET_REG(66,14)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
   $cl $cx
   $p5 10 $c5 03
      #COM_EVENT(58,04)
         #COM_EVENT(55,00)
   $cl $cx
   $p5 10 $c5 04
      #COM_EVENT(58,08)
      #COM_EVENT(55,00)
   $cl $cx
   $p5 10 $c5 05
      #COM_EVENT(58,08)
         #COM_EVENT(55,00)
   $cl $cx
   $p5 10 $c5 06
      #COM_EVENT(58,0E)
         #COM_EVENT(55,00)
      #SET_REG(66,1E)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
   $cl $cx
   $p5 10 $c5 07
      #COM_EVENT(58,0D)
      #COM_EVENT(55,02)
      #SET_REG(66,1E)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
   $cl $cx
 $cx
 
  $p1 05 $c1 00
      $p5 10 $c5 00 
         #COM_EVENT(58,03)
         #COM_EVENT(55,00)
         #SET_REG(66,1E)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
      $cl $cx
   $p5 10 $c5 01
      #COM_EVENT(58,04)
      #COM_EVENT(55,FF)
         #SET_REG(66,1E)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
   $cl $cx
   $p5 10 $c5 02
      #COM_EVENT(58,0D)
         #COM_EVENT(55,00)
         #SET_REG(66,1E)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
   $cl $cx
   $p5 10 $c5 03
      #COM_EVENT(58,00)
         #COM_EVENT(55,00)
   $cl $cx
   $p5 10 $c5 04
      #COM_EVENT(58,04)
      #COM_EVENT(55,00)
   $cl $cx
   $p5 10 $c5 05
      #COM_EVENT(58,04)
         #COM_EVENT(55,00)
   $cl $cx
      $p5 10 $c5 06
      #COM_EVENT(58,08)
         #COM_EVENT(55,00)
      #SET_REG(66,1E)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
   $cl $cx
   $p5 10 $c5 07
      #COM_EVENT(58,06)
      #COM_EVENT(55,02)
      #SET_REG(66,1E)
      #SET_REG(65,00)
      #COM_EVENT(13,01)
   $cl $cx
 $cx
    ; 
  
seq_set_prop_e_1 = 
  $sd 01
  ;

seq_set_prop_e_2 = 
  $sd 02                   // Auto internal flash
  #FLASH_SETTINGS
  ;

seq_set_prop_e_3 = 
  $sd 03                   // Auto red-eye
  #FLASH_SETTINGS;

seq_set_prop_e_4 =         // Forced on
  $sd 04
  #SET_REG(91,03)
  ;
  

// Property 16, Scenes    
//----------------------------------------------------

seq_set_prop_10_0 =               //NORMAL_MODE
  $sa 09
  #TO_DRAFT
  #SET_REG(22,0A)
  #SET_REG(64,20)
  #SET_REG(77,20)               // SCENE_SHUT_MAX = 1/4 s
  #SET_REG(78,20)               // SCENE_SHUT_MID = 1/4 s
  #SET_REG(79,12)               // MAX ISO = 250
  #SET_REG(7A,0F)             // MIN ISO = 64
  #SET_REG(7B,20)               // SCENE_STILL_SHUT_MID = 1/4 s
  #SET_REG(7C,0F)               // SCENE_STILL_GAIN_MAX = ISO 64
  #COM_EVENT(51,08)             // Custom scene
  #COM_EVENT(54,00)             // BRIGHTNESS
  #COM_EVENT(55,00)             // CONTRAST
  #COM_EVENT(56,04)             // SHARPNESS
  #COM_EVENT(57,20)             // HUE
  #COM_EVENT(02,00)
  #SET_REG(95,03)
  #WB_ISO100
  #UPDATE_WB
  #UPDATE_PHOTO
  #UPDATE_ISO
  #CHANGE_MODE(34,00)
  #COM_EVENT(5A,01)
  #SET_REG(66,19)               // CC
  #SET_REG(65,00)
  #COM_EVENT(13,01)
  $cf.00 1                
    #CHANGE_MODE(35,00)    
  $cl                      
  $cx;

seq_set_prop_10_1 =               // PORTRAIT_MODE
  $sa 09
  #TO_DRAFT
  #SET_REG(22,0A) 
  #SET_REG(64,1D)
  #COM_EVENT(06,01)               // EXPOSURE
  #COM_EVENT(54,00)               // BRIGHTNESS
  #COM_EVENT(55,FF)               // CONTRAST
  #COM_EVENT(56,08)               // SHARPNESS
  #COM_EVENT(57,32)               // HUE
  #SET_REG(95,01)
  #FLASH_LIMIT_ISO100  
  #COM_EVENT(51,01)
  #COM_EVENT(02,00)  
  #WB_ISO100
  #UPDATE_WB
  #UPDATE_ISO
  #CHANGE_MODE(34,00)
  #COM_EVENT(5A,01)
  #SET_REG(66,19)               // CC
  #SET_REG(65,00)
  #COM_EVENT(13,01)
  $cf.00 1                
    #CHANGE_MODE(35,00)   
  $cl                   
  $cx;

seq_set_prop_10_2 =               // LANDSCAPE_MODE
  $sa 09
  #TO_DRAFT
  #SET_REG(22,0A)
  #SET_REG(64,1F)
  #SET_REG(77,1F)                   // SCENE_SHUT_MAX = 1/5 s
  #SET_REG(78,1F)                   // SCENE_SHUT_MID = 1/5 s
  #SET_REG(79,12)                   // MAX ISO = 250
  #SET_REG(7A,0F)               // MIN ISO = 64
  #SET_REG(7B,1F)                  // SCENE_STILL_SHUT_MID = 1/5 s
  #SET_REG(7C,0F)                  // SCENE_STILL_GAIN_MAX = ISO 64
  #COM_EVENT(06,00)
  #COM_EVENT(51,08)            // Custom scene
  #COM_EVENT(54,00)
  #COM_EVENT(55,00)    
  #COM_EVENT(56,0F)   
  #COM_EVENT(57,00)   
  #COM_EVENT(58,0D)
  #COM_EVENT(02,00)  
  #UPDATE_WB
  #UPDATE_ISO
  #CHANGE_MODE(34,00)
  #COM_EVENT(5A,01)
  #SET_REG(66,19)               // CC
  #SET_REG(65,00)
  #COM_EVENT(13,01)
  $cf.00 1                
    #CHANGE_MODE(35,00) 
  $cl                     
  $cx;

seq_set_prop_10_3 =               // NIGHT_MODE(MOON)
  $sa 09
  #TO_DRAFT
  #SET_REG(22,0A)
  #SET_REG(64,12)               // SCENE_SLOW_SHUTTER = 1/100 s
  #SET_REG(77,12)               // SCENE_SHUT_MAX = 1/100 s
  #SET_REG(78,12)               // SCENE_SHUT_MID = 1/100 s
  #SET_REG(79,12)               // MAX ISO = 250
  #SET_REG(7A,0F)             // MIN ISO = 64
  #SET_REG(7B,12)               // SCENE_STILL_SHUT_MID = 1/100 s
  #SET_REG(7C,0F)               // SCENE_STILL_GAIN_MAX = ISO 64
  #COM_EVENT(06,00)
  #COM_EVENT(54,00)
  #COM_EVENT(55,00)    
  #COM_EVENT(56,0F)   
  #COM_EVENT(57,32)
  #COM_EVENT(51,08)
  #COM_EVENT(02,00)  
  #UPDATE_WB
  #UPDATE_ISO
  #CHANGE_MODE(34,00)
  #COM_EVENT(5A,01)       
  $cf.00 1                 
    #CHANGE_MODE(35,00)   
  $cl                      
  $cx;
  
seq_set_prop_10_4 =                 // NIGHT_PORTRAIT_MODE
  $sa 09
  #TO_DRAFT
  #SET_REG(22,05)
  #SET_REG(64,23)
  #SET_REG(77,23)                   // SCENE_SHUT_MAX = 1/2 s
  #SET_REG(78,23)                   // SCENE_SHUT_MID
  #SET_REG(79,3C)                   // SCENE_GAIN_MAX = ISO
  #SET_REG(7A,1E)                   // SCENE_GAIN_MID = ISO
  #SET_REG(7B,23)                   // SCENE_STILL_SHUT_MID = 1/2 s   
  #SET_REG(7C,1E)                   // SCENE_STILL_GAIN_MAX = ISO  
  #COM_EVENT(06,00)                 // exposure
  #COM_EVENT(54,00)                 // brightness
  #COM_EVENT(55,00)                 // contrast
  #COM_EVENT(56,04)                 // sharpness
  #COM_EVENT(57,24)                 // hue
  #COM_EVENT(51,08)
  #COM_EVENT(02,00)  
  #UPDATE_WB
  #UPDATE_ISO
  #CHANGE_MODE(34,00)
  #COM_EVENT(5A,01)      
  $cf.00 1               
    #CHANGE_MODE(35,00)    
  $cl                    
  $cx;

seq_set_prop_10_5 =                 // BEACH_SNOW_MODE(EM)
  $sa 09
  #TO_DRAFT
  #SET_REG(22,01)
  #SET_REG(64,2C)  
  #SET_REG(77,2C)            
  #SET_REG(79,12)         
  #SET_REG(7A,0F)                         
  #SET_REG(7C,12)        
  #COM_EVENT(06,00)
  #COM_EVENT(54,00)
  #COM_EVENT(55,00)    
  #COM_EVENT(56,04)   
  #COM_EVENT(57,32)
  #COM_EVENT(51,08)
  #COM_EVENT(02,00)  
  #UPDATE_WB
  #UPDATE_ISO
  #CHANGE_MODE(34,00)
  #COM_EVENT(5A,01)       
  $cf.00 1                 
    #CHANGE_MODE(35,00)   
  $cl                      
  $cx;

seq_set_prop_10_6 =                // SPORTS_MODE
  $sa 09
  #TO_DRAFT
  #SET_REG(22,3C)
  #SET_REG(64,14)  
  #COM_EVENT(06,00)                // EXPOSURE
  #COM_EVENT(54,00)                // BRIGHTNESS
  #COM_EVENT(55,00)                // CONTRAST
  #COM_EVENT(56,04)                // SHARPNESS
  #COM_EVENT(57,00)                // HUE
  #COM_EVENT(51,05)                // MODE
  #UPDATE_WB
  #UPDATE_ISO
  #CHANGE_MODE(34,00)
  #COM_EVENT(5A,01)
  #SET_REG(66,1E)               // CC
  #SET_REG(65,00)
  #COM_EVENT(13,01)
  $sc 04  
  #SET_REG(61,04)
  #SET_REG(95,04)
  #COM_EVENT(02,04)
  #COM_EVENT(5A,01)   
  $cf.00 1              
    #CHANGE_MODE(35,00)   
  $cl 
  $cx;  

seq_set_prop_10_7 =                // DOCUMENT_MODE
  $sa 09                     // EV = 00
  #TO_DRAFT
  #SET_REG(64,1D)                   // Shutter Speed = 1/8 s
  #SET_REG(22,0A)                   // FPS = 5
  #SET_REG(77,1D)                   // SCENE_SHUT_MAX = 1/8 s
  #SET_REG(78,1D)                   // SCENE_SHUT_MID = 1/8 s
  #SET_REG(79,12)                   // MAX ISO = 250
  #SET_REG(7A,0F)                   // MIN ISO = 64
  #SET_REG(7B,1D)                   // SCENE_STILL_SHUT_MID = 1/8 s
  #SET_REG(7C,0F)                   // SCENE_STILL_GAIN_MAX = ISO 64
  #COM_EVENT(02,00)
  #COM_EVENT(51,08)                 // Custom scene
  #COM_EVENT(54,00)
  #COM_EVENT(55,01)    
  #COM_EVENT(56,08)   
  #COM_EVENT(57,00)
  #UPDATE_WB
  #UPDATE_ISO
  #CHANGE_MODE(34,00)
  #COM_EVENT(5A,01)
  #SET_REG(66,1E)               // CC
  #SET_REG(65,00)
  #COM_EVENT(13,01)
  $cf.00 1                 
  #CHANGE_MODE(35,00)    
  $cl 
  $cx;


// Property 17, ISO    
//----------------------------------------------------

seq_set_prop_11_0 =     // Auto
  $p5 10  $c5 06
     #TO_DRAFT
     $sc 04
     #SET_REG(61,04)    // ISO200
     #SET_REG(95,04)
     #COM_EVENT(02,04)
     #COM_EVENT(5A,01)
  $cl
     #TO_DRAFT
     $sc 00
     #SET_REG(95,03)    // Default ISO 160
     #COM_EVENT(02,00)
     #WB_ISO100
     #FLASH_LIMIT_AUTO
     #COM_EVENT(5A,01)
  $cx
  ;

seq_set_prop_11_1 =     // ISO 100
  #TO_DRAFT
  $sc 01 
  #SET_REG(61,01) 
  #SET_REG(95,01)
  #COM_EVENT(02,04)
  #WB_ISO100
  #FLASH_LIMIT_ISO100  
  #COM_EVENT(5A,01)     // FLASH_INFO = 1
  ;
  
seq_set_prop_11_2 =     // ISO 200
  #TO_DRAFT
  $sc 04 
  #SET_REG(61,04)
  #SET_REG(95,04) 
  #COM_EVENT(02,04)
  #WB_ISO200
  #FLASH_LIMIT_ISO200
  #COM_EVENT(5A,01)     // FLASH_INFO = 1
  ;
  
seq_set_prop_11_3 =     // ISO 400
  #TO_DRAFT
  $sc 07  
  #SET_REG(61,07) 
  #SET_REG(95,07)
  #COM_EVENT(02,04)
  #WB_ISO400
  #FLASH_LIMIT_ISO400
  #COM_EVENT(5A,01)     // FLASH_INFO = 1
  ;


// Property 18, Framerate reduction/restoration for GUI speed
//------------------------------------------------------------

seq_set_prop_12_0 =        
  $"CAMDRIVER0: Restore framerate" 
  $sf.07 0                 
  $z5                      
  $c5 20                   
    #UPDATE_MIN_FRMRATE
    #SET_REG(21,3C)        
    #SET_REG(24,3C)           
  $cx
  $c5 2f                  
    #UPDATE_MIN_FRMRATE
    #SET_REG(21,3C)        // DRAFT_MAX_FRMRATE 30 fps
    #SET_REG(24,3C)        // HS_DRAFT_MAX_FRMRATE 30 fps
  $cx
  $c5 21                   // If res id 0x21
    #SET_REG(22,0A)        // DRAFT_MIN_FRMRATE 5 fps
    #SET_REG(25,0A)        // HS_DRAFT_MIN_FRMRATE 5 fps
    #SET_REG(21,3C)        // DRAFT_MAX_FRMRATE 30 fps
    #SET_REG(24,3C)        // HS_DRAFT_MAX_FRMRATE 30 fps      
  $cx
  $c5 25                   // If res id 0x25
    #SET_REG(22,18)        // DRAFT_MIN_FRMRATE 12 fps
    #SET_REG(25,18)        // HS_DRAFT_MIN_FRMRATE 12 fps
    #SET_REG(21,18)        // DRAFT_MAX_FRMRATE 12 fps
    #SET_REG(24,18)        // HS_DRAFT_MAX_FRMRATE 12 fps      
  $cx
  $c5 26                   // If res id 0x26
    #SET_REG(22,18)        // DRAFT_MIN_FRMRATE 12 fps
    #SET_REG(25,18)        // HS_DRAFT_MIN_FRMRATE 12 fps
    #SET_REG(21,18)        // DRAFT_MAX_FRMRATE 12 fps
    #SET_REG(24,18)        // HS_DRAFT_MAX_FRMRATE 12 fps      
  $cx
  $c5 29                   // If res id 0x29
    #SET_REG(22,14)        // DRAFT_MIN_FRMRATE 10 fps
    #SET_REG(25,14)        // HS_DRAFT_MIN_FRMRATE 10 fps
    #SET_REG(21,14)        // DRAFT_MAX_FRMRATE 10 fps
    #SET_REG(24,14)        // HS_DRAFT_MAX_FRMRATE 10 fps      
  $cx
  $c5 2a                   // If res id 0x2a
    #SET_REG(22,3B)        // DRAFT_MIN_FRMRATE 29.5 fps
    #SET_REG(25,3B)        // HS_DRAFT_MIN_FRMRATE 29.5 fps
    #SET_REG(21,3C)        // DRAFT_MAX_FRMRATE 30 fps
    #SET_REG(24,3C)        // HS_DRAFT_MAX_FRMRATE 30 fps      
  $cx
  $c5 2b                   // If res id 0x2b
    #SET_REG(22,1E)        // DRAFT_MIN_FRMRATE 15 fps
    #SET_REG(25,1E)        // HS_DRAFT_MIN_FRMRATE 15 fps
    #SET_REG(21,1E)        // DRAFT_MAX_FRMRATE 15 fps
    #SET_REG(24,1E)        // HS_DRAFT_MAX_FRMRATE 15 fps      
  $cx
  $c5 2c                   // If res id 0x2c
    #SET_REG(22,0F)        // DRAFT_MIN_FRMRATE 7,5 fps
    #SET_REG(25,0F)        // HS_DRAFT_MIN_FRMRATE 7,5 fps
    #SET_REG(21,0F)        // DRAFT_MAX_FRMRATE 7,5 fps
    #SET_REG(24,0F)        // HS_DRAFT_MAX_FRMRATE 7,5 fps      
  $cl $cx

  #CHANGE_MODE(34,00)
  #COM_EVENT(5A,01)          // FLASH_INFO = 1
  $cf.00 1                   // If imst mode
    #CHANGE_MODE(35,00)      // IS_DRAFT mode
    $cf.01 1                 // If (IS) HS mode 
      #CHANGE_MODE(38,00)    // Mode IS HS draft
    $cl 
    $cx 
  $cl                        // Not in IS
    $cf.01 1                 // If HS mode
      #CHANGE_MODE(37,00)    // Mode HS draft
    $cl 
    $cx  
  $cx   
  ;

seq_set_prop_12_1 =        // Decrease framerate
  $"CAMDRIVER0: Decrease framerate"
  $sf.07 1                 // Set flag to "menu" mode
  #SET_REG(22,1E)          // DRAFT_MIN_FRMRATE 15 fps
  #SET_REG(25,1E)          // HS_DRAFT_MIN_FRMRATE 15 fps
  #SET_REG(21,1E)          // DRAFT_MAX_FRMRATE 15 fps
  #SET_REG(24,1E)          // HS_DRAFT_MAX_FRMRATE 15 fps  
  #CHANGE_MODE(34,00)
  ;


// Property 22, Photo metering    
//----------------------------------------------------

seq_set_prop_16_0 = 
  #TO_DRAFT
  #COM_EVENT(08,00);   // Multimode
seq_set_prop_16_1 = 
  #TO_DRAFT
  #COM_EVENT(08,01);   // Spot


// Property 23, Xenon flash required   
//----------------------------------------------------

seq_get_prop_17 =              // ENHANCED FLASH(POWERED BY ADOLF VICIOUS)
  #READ_REG(93)                // FLASH_INFO_STATUS
  $-4 02 $m0 4 
  $sf.06 0                     // Set flash flag to FALSE     
  $cd 02                       // Auto setting?
    $c0 01                     // If use flash?
        $sf.06 1               // Set flash flag to TRUE
     $p1 08  $c1 02         // Saturation
     $cl
       #COM_EVENT(58,03)
       #COM_EVENT(13,00)
     $cx
     $p1 08  $c1 01         // Contrast
     $cl
       #COM_EVENT(55,FF)
     $cx
        $p5 10 $c5 04          // If scene = night portrait
          #SET_REG(9E,20)
          #SET_REG(91,23)      // FLASH_XENON_MODE = 0b00100011, slow sync
     $cl                    // Other Scenes
       #SET_REG(9E,0E)      // FLASH_MSHUT_LONG = 1/250 sec
       $p1 08  $c1 00       // Shutter Speed
       $p1 01  $c1 02
              $p7 00 $c7 03 #SET_REG(9E,01) $cx       
              $p7 00 $c7 04 #SET_REG(9E,04) $cx       
              $p7 00 $c7 05 #SET_REG(9E,06) $cx  
              $p7 00 $c7 06 #SET_REG(9E,08) $cx  
           $p7 00 $c7 07 #SET_REG(9E,0A) $cx 
           $p7 00 $c7 08 #SET_REG(9E,0C) $cx 
           $p7 00 $c7 09 #SET_REG(9E,0E) $cx 
           $p7 00 $c7 0a #SET_REG(9E,0E) $cx 
           $p7 00 $c7 0b #SET_REG(9E,0E) $cx 
           $p7 00 $c7 0c #SET_REG(9E,0E) $cx  
           $p7 00 $c7 0d #SET_REG(9E,0E) $cx  
           $p7 00 $c7 0e #SET_REG(9E,0E) $cx 
           $p7 00 $c7 0f #SET_REG(9E,0E) $cx
       $cx $cx
    #SET_REG(91,03)      // FLASH_XENON_MODE = 0b00000011, autoflash ON   
        $cx
    $cl                        // Else not use
      #SET_REG(9E,01)          // FLASH_MSHUT_LONG = 1/5000 sec
      $p1 08  $c1 00
   $p1 01  $c1 02
          $p7 00 $c7 03 #SET_REG(9E,01) $cx       
          $p7 00 $c7 04 #SET_REG(9E,04) $cx       
          $p7 00 $c7 05 #SET_REG(9E,06) $cx  
          $p7 00 $c7 06 #SET_REG(9E,08) $cx  
         $p7 00 $c7 07 #SET_REG(9E,0A) $cx 
       $p7 00 $c7 08 #SET_REG(9E,0C) $cx 
       $p7 00 $c7 09 #SET_REG(9E,01) $cx  
       $p7 00 $c7 0a #SET_REG(9E,01) $cx 
       $p7 00 $c7 0b #SET_REG(9E,01) $cx 
       $p7 00 $c7 0c #SET_REG(9E,01) $cx  
       $p7 00 $c7 0d #SET_REG(9E,01) $cx  
       $p7 00 $c7 0e #SET_REG(9E,01) $cx 
       $p7 00 $c7 0f #SET_REG(9E,01) $cx
   $cx $cx
      #SET_REG(91,03)          //01 03
   $p1 08  $c1 02
   $cl
       #COM_EVENT(58,0A)    // Forced Saturation
       #COM_EVENT(13,00)
      $cx
   $p1 08  $c1 01
   $cl
       #COM_EVENT(55,FF)
   $cx
   $p1 11  $c1 00
   $p1 08  $c1 04
   $cl
       #SET_REG(95,01)
       #SET_REG(98,2D) 
       #SET_REG(99,5E)
    #FLASH_LIMIT_ISO100
   $cl $cx
    #WB_FORCED
       #FLASH_LIMIT_FORCED
   $cx
   $p5 10  $c5 04
       #WB_CC
       #SET_REG(91,00)     // FLASH_XENON_MODE = 0, autoflash OFF
   $cl $cx
    $cx
  $cl 
  $cx
  $cd 03                      // Auto RER setting?
    $c0 01                    // If use flash?
        $sf.06 1              // Set flash flag to TRUE
     $p1 08  $c1 02
     $cl
       #COM_EVENT(58,03)
       #COM_EVENT(13,00)
     $cx
     $p1 08  $c1 01
     $cl
       #COM_EVENT(55,FF)
     $cx
        $p5 10  $c5 04            
          #SET_REG(9E,23)  
          #SET_REG(91,13)     // FLASH_XENON_MODE = 0b00010011, slow sync RER
     $cl
          #SET_REG(9E,2C)     // FLASH_MSHUT_LONG = 2s
          $p1 08  $c1 00
       $p1 01  $c1 02
           $p7 00 $c7 03 #SET_REG(9E,2C) $cx   
              $p7 00 $c7 04 #SET_REG(9E,2C) $cx    
              $p7 00 $c7 05 #SET_REG(9E,2C) $cx
              $p7 00 $c7 06 #SET_REG(9E,2C) $cx
           $p7 00 $c7 07 #SET_REG(9E,2C) $cx
           $p7 00 $c7 08 #SET_REG(9E,2C) $cx
           $p7 00 $c7 09 #SET_REG(9E,2C) $cx 
           $p7 00 $c7 0a #SET_REG(9E,15) $cx
           $p7 00 $c7 0b #SET_REG(9E,18) $cx
           $p7 00 $c7 0c #SET_REG(9E,1A) $cx 
              $p7 00 $c7 0d #SET_REG(9E,1D) $cx
           $p7 00 $c7 0e #SET_REG(9E,20) $cx
           $p7 00 $c7 0f #SET_REG(9E,2C) $cx
          $cx $cx
          #SET_REG(91,13)     // FLASH_XENON_MODE = 0b00010011, autoflash ON, RER
        $cx
    $cl                       // Else not use
      #SET_REG(9E,2C)         // FLASH_MSHUT_LONG = 2s
      $p1 08  $c1 00
   $p1 01  $c1 02
       $p7 00 $c7 03 #SET_REG(9E,2C) $cx   
          $p7 00 $c7 04 #SET_REG(9E,2C) $cx    
          $p7 00 $c7 05 #SET_REG(9E,2C) $cx
          $p7 00 $c7 06 #SET_REG(9E,2C) $cx
       $p7 00 $c7 07 #SET_REG(9E,2C) $cx
       $p7 00 $c7 08 #SET_REG(9E,2C) $cx
       $p7 00 $c7 09 #SET_REG(9E,2C) $cx 
       $p7 00 $c7 0a #SET_REG(9E,15) $cx
       $p7 00 $c7 0b #SET_REG(9E,18) $cx
       $p7 00 $c7 0c #SET_REG(9E,1A) $cx 
       $p7 00 $c7 0d #SET_REG(9E,1D) $cx
       $p7 00 $c7 0e #SET_REG(9E,20) $cx
       $p7 00 $c7 0f #SET_REG(9E,2C) $cx
   $cx $cx
      #SET_REG(91,03)         //13 03
   $p1 11  $c1 00
   $p1 08  $c1 04
   $cl
       #SET_REG(95,01)
       #SET_REG(98,2D) 
       #SET_REG(99,5E)
    #FLASH_LIMIT_ISO100
   $cl $cx
    #WB_FORCED
       #FLASH_LIMIT_FORCED
   $cx
   $p1 08  $c1 02
   $cl
       #COM_EVENT(58,0A)   // Forced Saturation
       #COM_EVENT(13,00)
   $cx
   $p1 08  $c1 01
   $cl
       #COM_EVENT(55,FF)
   $cx
   $p5 10 $c5 04
    #WB_CC
    #SET_REG(91,00)     // FLASH_XENON_MODE = 0, autoflash OFF, RER  
   $cl $cx
    $cx
  $cl
  $cx
  $s1 00 $s2 00 $s3 00
  ; 
  
// Property 24, Image stabilization 
//----------------------------------------------------

seq_set_prop_18_0 =      // IS Off
  #TO_DRAFT
  #CHANGE_MODE(34,00)    // DRAFT_MODE
  $sf.00 0  
  $cc 00                 // AE_MODE = auto?
    #COM_EVENT(02,00)    // Auto
  $cl
    #COM_EVENT(02,04)    // ISO priority
    #SET_REG(61,$wc)     // Change back to last ISO
  $cx
  #COM_EVENT(5A,01)      // FLASH_INFO = 1
  $c8 01                 // If (IS) HS video mode 
    #CHANGE_MODE(37,00)  // Mode HS draft
  $cl $cx
  ;
  
seq_set_prop_18_1 =      // IS On
  #TO_DRAFT
  $sf.00 1     
  $cc 00                 // AE_MODE = auto?
    #COM_EVENT(02,00)    // Auto
  $cl
    #COM_EVENT(02,04)    // ISO priority
    #SET_REG(61,$wc)     // Change back to last ISO
  $cx
  #COM_EVENT(5A,01)      // FLASH_INFO = 1
  #CHANGE_MODE(35,00)    // IS_DRAFT mode
  $c8 01                 // If (IS) HS video mode 
    #CHANGE_MODE(38,00)  // Mode IS HS draft
  $cl $cx
  ;

// Property 25, Continuous zoom 
//----------------------------------------------------

seq_set_prop_19_0 =      // Stop
  #TO_DRAFT
  #COM_EVENT(61,84);
seq_set_prop_19_1 =      // Zoom in
  #TO_DRAFT
  #SET_REG(67,01)        // ZM_SMTH_SPEED = 1 
  #COM_EVENT(61,04);      
seq_set_prop_19_2 =      // Zoom out
  #TO_DRAFT
  #SET_REG(67,01)        // ZM_SMTH_SPEED = 1 
  #COM_EVENT(61,40);     


// Property 26, Get continuous zoom 
//----------------------------------------------------

seq_get_prop_1a = 
  #TO_DRAFT
  #READ_REG(69)   // Get zoom level in percent 1-100
  $s0 63  $*0 40  $/0 r4  $-0 54
  $/0 0F  $s3 00  $s2 00 $s1 00;

// Property 27, Snapshot operation 
//----------------------------------------------------

seq_set_prop_1b = $se %0;        // 0 => Normal, Read out pict 1-9 in BestPic


// Property 28, BestPic image size
//----------------------------------------------------

seq_set_prop_1c_0 =     // 5M
  #SET_REG(2D,01)       // BURST_JPEG_IMAGE_SIZE = 5M
  #SET_REG(42,46)       // JPEG_INIT_QUALITY = 70d, 0x46
  $cf.05 1              // If normal
    #SET_REG(45,5A)     // JPEG_BURST_TARGET_RATE = 90d  850KB
  $cl                   // Else low compr
    #SET_REG(45,5F)     // JPEG_BURST_TARGET_RATE = 95d = 897KB
  $cx;

seq_set_prop_1c_1 =     // 3M
  #SET_REG(2D,03)       // BURST_JPEG_IMAGE_SIZE = 3M   
  #SET_REG(42,40)       // JPEG_INIT_QUALITY = 64d, 0x40
  $cf.05 1              // If normal
    #SET_REG(45,40)     // JPEG_BURST_TARGET_RATE = 64d 605 KB
  $cl                   // Else low compr
    #SET_REG(45,46)     // JPEG_BURST_TARGET_RATE = 70d 662 KB
  $cx;

seq_set_prop_1c_2 =     // 1M
  #SET_REG(2D,06)       // BURST_JPEG_IMAGE_SIZE = SXGA  
  #SET_REG(42,32)       // JPEG_INIT_QUALITY = 50d, 0x32
  $cf.05 1              // If normal
    #SET_REG(45,14)     // JPEG_BURST_TARGET_RATE = 20d 189KB
  $cl                   // Else low compr
    #SET_REG(45,1E)     // JPEG_BURST_TARGET_RATE = 30d 283KB   
  $cx;

seq_set_prop_1c_3 =     // VGA
  #SET_REG(2D,08)       // BURST_JPEG_IMAGE_SIZE = VGA 
  #SET_REG(42,20)       // JPEG_INIT_QUALITY = 32d, 0x20
  $cf.05 1              // If normal
    #SET_REG(45,05)     // JPEG_BURST_TARGET_RATE = 5d 43KB      
  $cl                   // Else low compr
    #SET_REG(45,0A)     // JPEG_BURST_TARGET_RATE = 10d 95KB 
  $cx;


// Property 29, BestPic operation, 
//----------------------------------------------------

seq_set_prop_1d_0 =     // Normal burst operation
  $sb 00;

seq_set_prop_1d_1 =     // Half speed burst operation
  $sb 01;
   
seq_set_prop_1d_2 =     // Abort Burst operation      
  $sb 02;

seq_set_prop_1d_3 =     // Start Burst (only for ITP)
  #CHANGE_MODE(31,02)   // Half-release with focus set to inf
  #CHANGE_MODE(39,04)
  ;

seq_set_prop_1d_4 =     // Stop Burst (only for ITP)
  #COM_EVENT(3A,00)     // Take picture  
  ;

// Reset and test pattern,  property 30
//---------------------------------------------------------------

seq_set_prop_1e_0 = 
  $go 31 0             // Reset low
  $d0020
  $go 31 1             // Reset high
  #CAPTURE_EVENT       // EV_CAM_READY 
  #CAPTURE_EVENT       // EV_MUTE_OFF
  #SET_REG(29,01)      // STILL_OUT_REPEAT = 1
  #SET_REG(2B,01)      // VSGATE ON   
  ;

seq_set_prop_1e_1 =    // Testpattern
  #SET_REG(81,01) 
  03 55 AA $f $r2 01 $d0003   
  08 04 70 30 00 05 01 00 $f $r3 001 $d0003
  ;

// Viewfinder and snapshot sequences
//=================================================================

seq_ss_config_1 =
  $sf.03 1             // JPEG flag to 1
  #SET_REG(26,08)      // 640 x 480 JPEG and JPEG IMST
    $"CAMDRIVER0: VGA LOW COMPRESSION"
    0D 02 00 3C        // Start sending 13 bytes at adress 3C
    96 00              // JPEG_MAX_CODE_SIZE    = 150d   
    A0 00              // JPEG_MIN_CODE_SIZE    =  50d
    50 00              // JPEG_TARGET_CODE_SIZE =  80d
    50                 // JPEG_INIT_QUALITY     =  80d
    46                 // JPEG_FIRST_QUALITY    =  70d
    3C                 // JPEG_LAST_QUALITY     =  60d    
    $f $ra 1111111111 $d0002
  ;

seq_ss_config_2 =
  $sf.03 1             // JPEG flag to 1
  #SET_REG(26,06)      // 1280 x 960 JPEG and JPEG IMST
    $"CAMDRIVER0: 1M LOW COMPRESSION"
    0D 02 00 3C        // Start sending 13 bytes at adress 3C
    90 01              // JPEG_MAX_CODE_SIZE    = 400d   
    64 00              // JPEG_MIN_CODE_SIZE    = 100d
    2C 01              // JPEG_TARGET_CODE_SIZE = 300d
    50                 // JPEG_INIT_QUALITY     =  80d
    46                 // JPEG_FIRST_QUALITY    =  70d
    3C                 // JPEG_LAST_QUALITY     =  60d    
    $f $ra 1111111111 $d0002
  ;

seq_ss_config_4 =
  $sf.03 1             // JPEG flag to 1
  #SET_REG(26,05)      // 1632 x 1224 JPEG and JPEG IMST
    $"CAMDRIVER0: 2M LOW COMPRESSION"
    0D 02 00 3C        // Start sending 13 bytes at adress 3C
    58 02              // JPEG_MAX_CODE_SIZE    = 600d   
    90 01              // JPEG_MIN_CODE_SIZE    = 400d
    F4 01              // JPEG_TARGET_CODE_SIZE = 500d
    50                 // JPEG_INIT_QUALITY     =  80d
    46                 // JPEG_FIRST_QUALITY    =  70d
    3C                 // JPEG_LAST_QUALITY     =  60d    
    $f $ra 1111111111 $d0002
  ;

seq_ss_config_5 =
  $sf.03 1             // JPEG output
  #SET_REG(26,03)      // 2048 x 1536 JPEG and JPEG IMST 
    $"CAMDRIVER0: 3M LOW COMPRESSION"
    0D 02 00 3C        // Start sending 13 bytes at adress 3C
    84 03              // JPEG_MAX_CODE_SIZE    = 900d   
    58 02              // JPEG_MIN_CODE_SIZE    = 600d
    52 03              // JPEG_TARGET_CODE_SIZE = 850d
    50                 // JPEG_INIT_QUALITY     =  80d
    46                 // JPEG_FIRST_QUALITY    =  70d
    3C                 // JPEG_LAST_QUALITY     =  60d    
    $f $ra 1111111111 $d0002
  ;

seq_ss_config_6 =
  $sf.03 1             // JPEG output
  #SET_REG(26,01)      // 2592 x 1944 JPEG and JPEG IMST
    $"CAMDRIVER0: 5M LOW COMPRESSION"
    0D 02 00 3C        // Start sending 13 bytes at adress 3C
    DC 05              // JPEG_MAX_CODE_SIZE    = 1500d   
    B0 04              // JPEG_MIN_CODE_SIZE    = 1200d
    78 05              // JPEG_TARGET_CODE_SIZE = 1400d
    50                 // JPEG_INIT_QUALITY     =  80d
    46                 // JPEG_FIRST_QUALITY    =  70d
    3C                 // JPEG_LAST_QUALITY     =  60d    
    $f $ra 1111111111 $d0002
  ;
  
seq_ss_config_10 =
  $sf.03 0             // YCbCr output
  #SET_REG(26,0C)      // 320 x 240 YCbCr and YCbCr IMST 
  ;
seq_ss_config_11 =
  $sf.03 0             // YCbCr output
  #SET_REG(26,08)      // 640 x 480 YCbCr and YCbCr IMST 
  ;

seq_vf_config_20 =     // Viewfinder 
  #SET_REG(20,0C)      // DRAFT_IMAGE_SIZE 320x240 
  $cf.07 1             // If in menu mode
                      // do not change max framerate
  $cl
    #SET_REG(21,3C)    // DRAFT_MAX_FRMRATE = 30 (60/2)
  $cx
  #UPDATE_MIN_FRMRATE
  $s8 00               // No video HS
  ;

seq_vf_config_21 =     // Viewfinder for BestPic
  #SET_REG(20,0C)      // DRAFT_IMAGE_SIZE 320x240 
  $cf.07 1             // If in menu mode
                      // do not change max framerate
  $cl
   #SET_REG(21,1E)    // DRAFT_MAX_FRMRATE = 15 (30/2)
  $cx
  #UPDATE_MIN_FRMRATE
  $s8 00               // No video HS  
  ;

seq_vf_config_25 =     // VT
  #SET_REG(77,00)
  #SET_REG(78,00)
  #SET_REG(79,00)
  #SET_REG(7A,00)
  #SET_REG(7B,00)
  #SET_REG(7C,00)
  #COM_EVENT(51,00)
  #COM_EVENT(58,0A)
  #COM_EVENT(56,04)    // SHARPNESS
  #COM_EVENT(57,00)    // HUE
  #SET_REG(66,1E)      // CC
  #SET_REG(65,00)
  #COM_EVENT(13,01)
  #SET_REG(20,14)      // DRAFT_IMAGE_SIZE 96x128
  #SET_REG(23,14)      // HS_DRAFT_IMAGE_SIZE 96x128
  $cf.07 1             // If in menu mode
                      // do not change max framerate
  $cl
    #SET_REG(22,1E)    // DRAFT_MIN_FRMRATE 15 fps
    #SET_REG(25,1E)    // HS_DRAFT_MIN_FRMRATE 15 fps    
    #SET_REG(21,1E)    // DRAFT_MAX_FRMRATE 15 fps
    #SET_REG(24,1E)    // HS_DRAFT_MAX_FRMRATE 15 fps
  $cx
  $s8 00               // No video HS
  ;

seq_vf_config_26 =     // VT
  #SET_REG(77,00)
  #SET_REG(78,00)
  #SET_REG(79,00)
  #SET_REG(7A,00)
  #SET_REG(7B,00)
  #SET_REG(7C,00)
  #COM_EVENT(51,00)
  #COM_EVENT(58,0A)
  #COM_EVENT(56,04)    // SHARPNESS
  #COM_EVENT(57,00)    // HUE
  #SET_REG(66,1E)      // CC
  #SET_REG(65,00)
  #COM_EVENT(13,01)
  #SET_REG(20,12)      // DRAFT_IMAGE_SIZE 144x176
  #SET_REG(23,12)      // HS_DRAFT_IMAGE_SIZE 144x176
  $cf.07 1             // If in menu mode
                      // do not change max framerate
  $cl
    #SET_REG(22,1E)    // DRAFT_MIN_FRMRATE 15 fps
    #SET_REG(25,1E)    // HS_DRAFT_MIN_FRMRATE 15 fps    
    #SET_REG(21,1E)    // DRAFT_MAX_FRMRATE 15 fps
    #SET_REG(24,1E)    // HS_DRAFT_MAX_FRMRATE 15 fps  
  $cx
  $s8 00               // No video HS
  ;

seq_vf_config_29 =     // VR
  #SET_REG(77,00)
  #SET_REG(78,00)
  #SET_REG(79,00)
  #SET_REG(7A,00)
  #SET_REG(7B,00)
  #SET_REG(7C,00)
  #COM_EVENT(51,00)
  #COM_EVENT(58,0A)
  #COM_EVENT(56,04)    // SHARPNESS
  #COM_EVENT(57,10)    // HUE
  #SET_REG(66,1E)      // CC
  #SET_REG(65,00)
  #COM_EVENT(13,01)
  #SET_REG(20,12)      // DRAFT_IMAGE_SIZE 144x176
  #SET_REG(23,12)      // HS_DRAFT_IMAGE_SIZE 144x176
  $cf.07 1             // If in menu mode
                      // do not change max framerate
  $cl
    #SET_REG(22,14)    // DRAFT_MIN_FRMRATE 10 fps
    #SET_REG(25,14)    // HS_DRAFT_MIN_FRMRATE 10 fps    
    #SET_REG(21,14)    // DRAFT_MAX_FRMRATE 10 fps
    #SET_REG(24,14)    // HS_DRAFT_MAX_FRMRATE 10 fps  
  $cx
  $s8 01               // Video HS
 ;

seq_vf_config_2a =     // VR
  #SET_REG(77,00)
  #SET_REG(78,00)
  #SET_REG(79,00)
  #SET_REG(7A,00)
  #SET_REG(7B,00)
  #SET_REG(7C,00)
  #COM_EVENT(51,00)
  #COM_EVENT(58,0A)
  #COM_EVENT(56,04)    // SHARPNESS
  #COM_EVENT(57,10)    // HUE
  #SET_REG(66,1E)      // CC
  #SET_REG(65,00)
  #COM_EVENT(13,01)
  #SET_REG(20,0C)      // DRAFT_IMAGE_SIZE 320x240
  #SET_REG(23,0C)      // HS_DRAFT_IMAGE_SIZE 320x240
  $cf.07 1             // If in menu mode
                      // do not change max framerate
  $cl
    #SET_REG(22,28)    // DRAFT_MIN_FRMRATE 20 fps
    #SET_REG(25,28)    // HS_DRAFT_MIN_FRMRATE 20 fps
    #SET_REG(24,3C)    // HS_DRAFT_MAX_FRMRATE 30 fps  
    #SET_REG(21,3C)    // DRAFT_MAX_FRMRATE 30 fps
 $cx
  $s8 01               // Video HS
 ;

seq_vf_config_2b =     // VR
  #SET_REG(77,00)
  #SET_REG(78,00)
  #SET_REG(79,00)
  #SET_REG(7A,00)
  #SET_REG(7B,00)
  #SET_REG(7C,00)
  #COM_EVENT(51,00)
  #COM_EVENT(58,0A)
  #COM_EVENT(56,04)    // SHARPNESS
  #COM_EVENT(57,10)    // HUE
  #SET_REG(66,1E)      // CC
  #SET_REG(65,00)
  #COM_EVENT(13,01)
  #SET_REG(20,0C)      // DRAFT_IMAGE_SIZE 320x240
  #SET_REG(23,0C)      // HS_DRAFT_IMAGE_SIZE 320x240
  $cf.07 1             // If menu mode
                      // do not change max framerate
  $cl
    #SET_REG(22,1E)    // DRAFT_MIN_FRMRATE 15 fps
    #SET_REG(25,1E)    // HS_DRAFT_MIN_FRMRATE 15 fps
    #SET_REG(21,1E)    // DRAFT_MAX_FRMRATE 15 fps
    #SET_REG(24,1E)    // HS_DRAFT_MAX_FRMRATE 15 fps  
  $cx
  $s8 01               // Video HS
 ;

seq_vf_config_2c =     // VR
  #SET_REG(77,00)
  #SET_REG(78,00)
  #SET_REG(79,00)
  #SET_REG(7A,00)
  #SET_REG(7B,00)
  #SET_REG(7C,00)
  #COM_EVENT(51,00)
  #COM_EVENT(58,0A)
  #COM_EVENT(56,04)    // SHARPNESS
  #COM_EVENT(57,10)    // HUE
  #SET_REG(66,1E)      // CC
  #SET_REG(65,00)
  #COM_EVENT(13,01)
  #SET_REG(20,0C)      // DRAFT_IMAGE_SIZE 320x240
  #SET_REG(23,0C)      // HS_DRAFT_IMAGE_SIZE 320x240
  $cf.07 1             // If in menu mode
                      // do not change max framerate
  $cl
    #SET_REG(22,16)    // DRAFT_MIN_FRMRATE 11 fps
    #SET_REG(25,16)    // HS_DRAFT_MIN_FRMRATE 11 fps
    #SET_REG(21,3C)    // DRAFT_MAX_FRMRATE 30 fps
    #SET_REG(24,3C)    // HS_DRAFT_MAX_FRMRATE 30 fps
  $cx 
  $s8 01               // Video HS
  ;

seq_vf_config_2f =     // Viewfinder 
  #SET_REG(20,0C)      // DRAFT_IMAGE_SIZE 320x240 
  $cf.07 1             // If in menu mode
                      // do not change max framerate
  $cl
    #SET_REG(21,3C)    // DRAFT_MAX_FRMRATE = 30 (60/2)
  $cx
  #UPDATE_MIN_FRMRATE
  $s8 00               // No Video HS
  ;
  
//-----------------------------------------------

seq_vf_start = 
  $cf.02 0                    // If not in any draft mode 
    #CHANGE_MODE(33,00)        // MODE_MAIN
    #COM_EVENT(43,00)          // MANUAL_FOCUS = 00, Infinity    
    #COM_EVENT(5A,01)          // FLASH_INFO = 1
    $sf.02 1                   // Set draft flag to 1
    $se 00                     // Set snapshot operation to normal     
  $cl
    #CHANGE_MODE(34,00)
    #COM_EVENT(5A,01)          // FLASH_INFO = 1
    $cf.00 1                   // If imst mode
      #CHANGE_MODE(35,00)      // IS_DRAFT mode
      $c8 01                   // If (IS) HS video mode 
        #CHANGE_MODE(38,00)    // Mode IS HS draft
      $cl $cx 
    $cl                        // Not in IS
      $c8 01                   // If HS video mode
        #CHANGE_MODE(37,00)    // Mode HS draft
      $cl $cx  
    $cx       
  $cx     
  ;

seq_vf_stop = ; 

seq_ss_start =
  $cf.02 1                       // If draft mode?
    #CHANGE_MODE(31,02)          // Half-release with focus set to inf
    $sf.02 0                     // Not in draft mode
  $cl
  $cx   
  ;

seq_ss_take = 
  $ce 00                         // If not BestPic
    $cf.03 1                     // IF JPEG 
      #CHANGE_MODE(36,80)        // MODE_IMST_STILL_CAPT, JPEG
      #CAPTURE_EVENT             // EV_CAPTURE_STATUS, 02 e4
    $cl                          // Else IMST OFF       
      #CHANGE_MODE(36,00)        // MODE_STILL_CAPT, YCbCr
    $cx 
  $cl                            // Else BestPic mode
    #CHANGE_MODE(3A,$we)         // Read out pict # stored in reg e
  $cx  
  #CAPTURE_EVENT                 // Capture EV_CAPTURE_STATUS, 00 E4
  ;     

seq_ss_verify = #CAPTURE_EVENT   // Capture EV_CAPTURE_STATUS, 01 E4
  $c2 01
    $s0 01
    $"CAMDRVIER0: Image_verified"
  $cl            
    $"CAMDRIVER0: Image_not_verified"
  $cx
  ;

seq_ss_stop = ;

// Functions for synchronized viewfinder images in burst mode. 

seq_pv_start =
  $cf.02 1                       // If draft mode?
    #CHANGE_MODE(31,02)          // Half-release with focus set to inf
    $sf.02 0                     // Not in draft mode
  $cl
  $cx  
  $"CAMDRIVER0: seq_pv_start"
  $s9 00                        // BurstStatus -> Init
  $cb 00                        // If normal interval    
    #CHANGE_MODE(39,04)         // Mode burst start, BURST_INTERVAL = 0, BURST_REMAIN = 4
  $cl                           // Else half speed, every 2nd frame 
    #CHANGE_MODE(39,14)         // Mode burst start, BURST_INTERVAL = 1, BURST_REMAIN = 4
  $cx;

seq_pv_stop =
  $c9 01
    $"CAMDRIVER0: seq_pv_stop"
    $s9 03                      // BurstStatus -> BurstOutput
    #COM_EVENT(3A,00)           // Take picture
  $cl
    $"CAMDRIVER0: seq_pv_stop is waiting for EV_RECORD_STATUS"
    $s9 02                      // BurstStatus -> WaitForEV_RECORD_STATUS
  $cx;

seq_pv_verify = 
  $h0 02 5 0000                 // Wait for TRIG  
  05 01 00 03 03 $f $r4 0 012   // [source, info, id]
  05 02 00 06 03 $f             // Release interrupt
  $cb 02                        // If Burst operation  = abort? 
    $s0 ff                      // Abort!
  $cl 
    $s0 00
    $c2 e3
      $b1 00 4 4
      $c1 00
        $s0 01                  // Rotate, i.e synch vf-image
        $"CAMDRIVER0: Rotate, synch vf"
      $cl
        $"CAMDRIVER0: Compr_failed_%0_%1_%2"
      $cx
    $cl 
    $cx
    $c2 ea                      // If EVENT_MODE_CHANGED
      $c1 50  
        $s0 ff                  // Done (Burst output)
      $cl
      $cx
    $cl
    $cx
    $c2 ee                      // EV_RECORD_STATUS
      $c9 02
        $"CAMDRIVER0: EV_RECORD_STATUS(completed)"
        $"CAMDRIVER0: Change the mode to BurstOutput"
        $s9 03                  // BurstStatus -> BurstOutput
        #COM_EVENT(3A,00)       // Take picture
        $s0 00                  // Reset register 0 to 0
      $cl
        $"CAMDRIVER0: EV_RECORD_STATUS(completed)"
        $s9 01                  // BurstStatus -> ReadyForBurstOutput
      $cx
    $cl
    $cx
  $cx;

// JPEG section
//================================================

jpeg_qtable_selector_0 = 
      $s2 00 #READ_REG(4A)    // JPEG_HOST_QUALITY
      $m0 4 $s1 00
   $"CAMDRIVER0: qtable0=%0"
      ;   

jpeg_qtable_selector_1 = 
      $s2 01 #READ_REG(4A)    // JPEG_HOST_QUALITY 
      $m0 4 $s1 00
      $"CAMDRIVER0: qtable1=%0"
      ;

jpeg_qtable_0 =
      10 0B 0C 0E 0C 0A 10 0E 
      0D 0E 12 11 10 13 18 28 
      1A 18 16 16 18 31 23 25 
      1D 28 3A 33 3D 3C 39 33 
      38 37 40 48 5C 4E 40 44 
      57 45 37 38 50 6D 51 57 
      5F 62 67 68 67 3E 4D 71
      79 70 64 78 5C 65 67 63
      ;

jpeg_qtable_1 = 
      11 12 12 18 15 18 2F 1A 
      1A 2F 63 42 38 42 63 63 
      63 63 63 63 63 63 63 63 
      63 63 63 63 63 63 63 63 
      63 63 63 63 63 63 63 63 
      63 63 63 63 63 63 63 63 
      63 63 63 63 63 63 63 63 
      63 63 63 63 63 63 63 63
      ; 
                        
jpeg_qtable_factors = 
      0,320100,190000,10AB00,C8000,A0000,85500,72500,64000,58E00,50000,
      48C00,42B00,3D900,39200,35500,32000,2F100,2C700,2A200,28000,
      26200,24600,22D00,21500,20000,1EC00,1DA00,1C900,1B900,1AB00,
      19D00,19000,18400,17800,16E00,16400,15A00,15100,14800,14000,
      13800,13100,12A00,12300,11C00,11600,11000,10B00,10500,10000,
       FB00, F600, F100, EC00, E600, E100, DC00,D700,D200,CD00,
       C800, C300, BD00, B800, B300, AE00, A900,A400,9F00,9A00,
       9400, 8F00, 8A00, 8500, 8000, 7B00, 7600,7100,6C00,6600,
       6100, 5C00, 5700, 5200, 4D00, 4800, 4300,3D00,3800,3300,
       2E00, 2900, 2400, 1F00, 1A00, 1400,  F00, A00, 500, 100
      ;

jpeg_header= FF D8
             FF E0 00 10 4A 46 49 46 00 01 01 00 00 01 00 01 00 00
             FF DB 00 84 00 $qt0  01 $qt1                             
             FF C4 01 A2 00 00 01 05 01 01 01 01 01 01 00 00 00 00 00 00 00 
                            00 01 02 03 04 05 06 07 08 09 0A 0B
                         01 00 03 01 01 01 01 01 01 01 01 01 00 00 00 00 00 
                            00 01 02 03 04 05 06 07 08 09 0A 0B
                         10 00 02 01 03 03 02 04 03 05 05 04 04 00 00 01 7D
                            01 02 03 00 04 11 05 12 21 31 41 06 13 51 61 07 
                            22 71 14 32 81 91 a1 08 23 42 b1 c1 15 52 d1 f0 
                            24 33 62 72 82 09 0a 16 17 18 19 1a 25 26 27 28 
                            29 2a 34 35 36 37 38 39 3a 43 44 45 46 47 48 49 
                            4a 53 54 55 56 57 58 59 5a 63 64 65 66 67 68 69 
                            6a 73 74 75 76 77 78 79 7a 83 84 85 86 87 88 89 
                            8a 92 93 94 95 96 97 98 99 9a a2 a3 a4 a5 a6 a7 
                            a8 a9 aa b2 b3 b4 b5 b6 b7 b8 b9 ba c2 c3 c4 c5 
                            c6 c7 c8 c9 ca d2 d3 d4 d5 d6 d7 d8 d9 da e1 e2
                            e3 e4 e5 e6 e7 e8 e9 ea f1 f2 f3 f4 f5 f6 f7 f8 
                            f9 fa
                         11 00 02 01 02 04 04 03 04 07 05 04 04 00 01 02 77
                            00 01 02 03 11 04 05 21 31 06 12 41 51 07 61 71 
                            13 22 32 81 08 14 42 91 a1 b1 c1 09 23 33 52 f0 
                            15 62 72 d1 0a 16 24 34 e1 25 f1 17 18 19 1a 26 
                            27 28 29 2a 35 36 37 38 39 3a 43 44 45 46 47 48 
                            49 4a 53 54 55 56 57 58 59 5a 63 64 65 66 67 68 
                            69 6a 73 74 75 76 77 78 79 7a 82 83 84 85 86 87 
                            88 89 8a 92 93 94 95 96 97 98 99 9a a2 a3 a4 a5 
                            a6 a7 a8 a9 aa b2 b3 b4 b5 b6 b7 b8 b9 ba c2 c3 
                            c4 c5 c6 c7 c8 c9 ca d2 d3 d4 d5 d6 d7 d8 d9 da
                            e2 e3 e4 e5 e6 e7 e8 e9 ea f2 f3 f4 f5 f6 f7 f8 
                            f9 fa             
             FF DD 00 04 00 00 
             FF C0 00 11 08 $h $w 03 01 21 00 02 11 01 03 11 01
             FF DA 00 0C 03 01 00 02 11 03 11 00 3F 00;

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